we out here windows build

This commit is contained in:
Cameron Taylor
2020-10-06 18:56:33 -07:00
parent 320a760d82
commit 9c44e56b19
27 changed files with 27 additions and 10 deletions
+8 -1
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@@ -31,7 +31,13 @@
<set name="BUILD_DIR" value="export/release" unless="debug" />
<classpath name="source" />
<assets path="assets" />
<assets path="assets/images"/>
<assets path="assets/data"/>
<assets path="assets/music" include="*.mp3" if="web" />
<assets path="assets/music" include="*.ogg" unless="web" />
<assets path="assets/sounds" include="*.mp3" if="web" />
<!-- _______________________________ Libraries ______________________________ -->
@@ -81,4 +87,5 @@
<!-- _________________________________ Custom _______________________________ -->
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
<icon path="art/icon.png"/>
</project>
+1 -1
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@@ -5,7 +5,7 @@ cd ..
echo BUILDING GAME
lime build html5 -final -clean
echo UPLOADING TO ITCH
butler push ./export/debug/html5/bin ninja-muffin24/ld47:html5
butler push ./export/release/html5/bin ninja-muffin24/ld47:html5
butler status ninja-muffin24/ld47:html5
echo ITCH SHIT UPDATED LMAOOOOO
pause
+11
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@@ -0,0 +1,11 @@
@echo off
color 0a
cd ..
@echo on
echo BUILDING GAME
lime build windows -final
echo UPLOADING TO ITCH
butler push ./export/release/html5/bin ninja-muffin24/ld47:windows
butler status ninja-muffin24/ld47:windows
echo ITCH SHIT UPDATED LMAOOOOO
pause
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+7 -8
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@@ -129,7 +129,7 @@ class PlayState extends FlxTransitionableState
switch (swagCounter)
{
case 0:
FlxG.sound.play('assets/sounds/intro3.mp3', 0.6);
FlxG.sound.play('assets/sounds/intro3' + TitleState.soundExt, 0.6);
case 1:
var ready:FlxSprite = new FlxSprite().loadGraphic('assets/images/ready.png');
ready.scrollFactor.set();
@@ -142,7 +142,7 @@ class PlayState extends FlxTransitionableState
ready.destroy();
}
});
FlxG.sound.play('assets/sounds/intro2.mp3', 0.6);
FlxG.sound.play('assets/sounds/intro2' + TitleState.soundExt, 0.6);
case 2:
var set:FlxSprite = new FlxSprite().loadGraphic('assets/images/set.png');
set.scrollFactor.set();
@@ -155,7 +155,7 @@ class PlayState extends FlxTransitionableState
set.destroy();
}
});
FlxG.sound.play('assets/sounds/intro1.mp3', 0.6);
FlxG.sound.play('assets/sounds/intro1' + TitleState.soundExt, 0.6);
case 3:
var go:FlxSprite = new FlxSprite().loadGraphic('assets/images/go.png');
go.scrollFactor.set();
@@ -168,7 +168,7 @@ class PlayState extends FlxTransitionableState
go.destroy();
}
});
FlxG.sound.play('assets/sounds/introGo.mp3', 0.6);
FlxG.sound.play('assets/sounds/introGo' + TitleState.soundExt, 0.6);
case 4:
}
@@ -217,7 +217,7 @@ class PlayState extends FlxTransitionableState
function startSong():Void
{
countingDown = false;
FlxG.sound.playMusic("assets/music/" + curLevel + "_Inst.mp3");
FlxG.sound.playMusic("assets/music/" + curLevel + "_Inst" + TitleState.soundExt);
vocals.play();
}
@@ -236,7 +236,7 @@ class PlayState extends FlxTransitionableState
curSong = songData.song;
vocals = new FlxSound().loadEmbedded("assets/music/" + curSong + "_Voices.mp3");
vocals = new FlxSound().loadEmbedded("assets/music/" + curSong + "_Voices" + TitleState.soundExt);
FlxG.sound.list.add(vocals);
notes = new FlxTypedGroup<Note>();
@@ -315,7 +315,6 @@ class PlayState extends FlxTransitionableState
}
unspawnNotes.sort(sortByShit);
trace('FIRST NOTE ' + unspawnNotes[0]);
}
function sortByShit(Obj1:Note, Obj2:Note):Int
@@ -805,7 +804,7 @@ class PlayState extends FlxTransitionableState
}
combo = 0;
FlxG.sound.play('assets/sounds/missnote' + FlxG.random.int(1, 3) + ".mp3", FlxG.random.float(0.05, 0.2));
FlxG.sound.play('assets/sounds/missnote' + FlxG.random.int(1, 3) + TitleState.soundExt, FlxG.random.float(0.05, 0.2));
boyfriend.stunned = true;