Colors by quantization option & hud arrows code cleanup

-Added an option to make the colors of the arrows depend on their quantization instead of their direction (still needs to be adjusted to work on changing BPMs)

-Cleaned up the load code for the hud (static) arrow's animations

-Re ordered some appearance options
This commit is contained in:
sperez
2021-07-10 23:22:54 -04:00
parent 2897fdc489
commit 9e1db7155c
5 changed files with 83 additions and 82 deletions

View File

@ -241,6 +241,7 @@ class PlayState extends MusicBeatState
// Animation common suffixes
private var dataSuffix:Array<String> = ['LEFT', 'DOWN', 'UP', 'RIGHT'];
private var dataColor:Array<String> = ['purple', 'blue', 'green', 'red'];
// API stuff
@ -1878,73 +1879,23 @@ class PlayState extends MusicBeatState
babyArrow.animation.add('confirm', [12, 16], 24, false);
}
case 'normal':
babyArrow.frames = Paths.getSparrowAtlas('NOTE_assets');
babyArrow.animation.addByPrefix('green', 'arrowUP');
babyArrow.animation.addByPrefix('blue', 'arrowDOWN');
babyArrow.animation.addByPrefix('purple', 'arrowLEFT');
babyArrow.animation.addByPrefix('red', 'arrowRIGHT');
babyArrow.antialiasing = true;
babyArrow.setGraphicSize(Std.int(babyArrow.width * 0.7));
switch (Math.abs(i))
{
case 2:
babyArrow.x += Note.swagWidth * 2;
babyArrow.animation.addByPrefix('static', 'arrowUP');
babyArrow.animation.addByPrefix('pressed', 'up press', 24, false);
babyArrow.animation.addByPrefix('confirm', 'up confirm', 24, false);
case 3:
babyArrow.x += Note.swagWidth * 3;
babyArrow.animation.addByPrefix('static', 'arrowRIGHT');
babyArrow.animation.addByPrefix('pressed', 'right press', 24, false);
babyArrow.animation.addByPrefix('confirm', 'right confirm', 24, false);
case 1:
babyArrow.x += Note.swagWidth * 1;
babyArrow.animation.addByPrefix('static', 'arrowDOWN');
babyArrow.animation.addByPrefix('pressed', 'down press', 24, false);
babyArrow.animation.addByPrefix('confirm', 'down confirm', 24, false);
case 0:
babyArrow.x += Note.swagWidth * 0;
babyArrow.animation.addByPrefix('static', 'arrowLEFT');
babyArrow.animation.addByPrefix('pressed', 'left press', 24, false);
babyArrow.animation.addByPrefix('confirm', 'left confirm', 24, false);
}
default:
babyArrow.frames = Paths.getSparrowAtlas('NOTE_assets');
babyArrow.animation.addByPrefix('green', 'arrowUP');
babyArrow.animation.addByPrefix('blue', 'arrowDOWN');
babyArrow.animation.addByPrefix('purple', 'arrowLEFT');
babyArrow.animation.addByPrefix('red', 'arrowRIGHT');
for (j in 0...4)
{
babyArrow.animation.addByPrefix(dataColor[j], 'arrow' + dataSuffix[j]);
}
var lowerDir:String = dataSuffix[i].toLowerCase();
babyArrow.animation.addByPrefix('static', 'arrow' + dataSuffix[i]);
babyArrow.animation.addByPrefix('pressed', lowerDir + ' press', 24, false);
babyArrow.animation.addByPrefix('confirm', lowerDir + ' confirm', 24, false);
babyArrow.x += Note.swagWidth * i;
babyArrow.antialiasing = true;
babyArrow.setGraphicSize(Std.int(babyArrow.width * 0.7));
switch (Math.abs(i))
{
case 2:
babyArrow.x += Note.swagWidth * 2;
babyArrow.animation.addByPrefix('static', 'arrowUP');
babyArrow.animation.addByPrefix('pressed', 'up press', 24, false);
babyArrow.animation.addByPrefix('confirm', 'up confirm', 24, false);
case 3:
babyArrow.x += Note.swagWidth * 3;
babyArrow.animation.addByPrefix('static', 'arrowRIGHT');
babyArrow.animation.addByPrefix('pressed', 'right press', 24, false);
babyArrow.animation.addByPrefix('confirm', 'right confirm', 24, false);
case 1:
babyArrow.x += Note.swagWidth * 1;
babyArrow.animation.addByPrefix('static', 'arrowDOWN');
babyArrow.animation.addByPrefix('pressed', 'down press', 24, false);
babyArrow.animation.addByPrefix('confirm', 'down confirm', 24, false);
case 0:
babyArrow.x += Note.swagWidth * 0;
babyArrow.animation.addByPrefix('static', 'arrowLEFT');
babyArrow.animation.addByPrefix('pressed', 'left press', 24, false);
babyArrow.animation.addByPrefix('confirm', 'left confirm', 24, false);
}
}
babyArrow.updateHitbox();
@ -2790,18 +2741,6 @@ class PlayState extends MusicBeatState
// Accessing the animation name directly to play it
var singData:Int = Std.int(Math.abs(daNote.noteData));
dad.playAnim('sing' + dataSuffix[singData] + altAnim, true);
switch (Math.abs(daNote.noteData))
{
case 2:
dad.playAnim('singUP' + altAnim, true);
case 3:
dad.playAnim('singRIGHT' + altAnim, true);
case 1:
dad.playAnim('singDOWN' + altAnim, true);
case 0:
dad.playAnim('singLEFT' + altAnim, true);
}
if (FlxG.save.data.cpuStrums)
{
@ -2844,7 +2783,7 @@ class PlayState extends MusicBeatState
daNote.visible = playerStrums.members[Math.floor(Math.abs(daNote.noteData))].visible;
daNote.x = playerStrums.members[Math.floor(Math.abs(daNote.noteData))].x;
if (!daNote.isSustainNote)
daNote.angle = playerStrums.members[Math.floor(Math.abs(daNote.noteData))].angle;
daNote.modAngle = playerStrums.members[Math.floor(Math.abs(daNote.noteData))].angle;
daNote.alpha = playerStrums.members[Math.floor(Math.abs(daNote.noteData))].alpha;
}
else if (!daNote.wasGoodHit && !daNote.modifiedByLua)
@ -2852,7 +2791,7 @@ class PlayState extends MusicBeatState
daNote.visible = strumLineNotes.members[Math.floor(Math.abs(daNote.noteData))].visible;
daNote.x = strumLineNotes.members[Math.floor(Math.abs(daNote.noteData))].x;
if (!daNote.isSustainNote)
daNote.angle = strumLineNotes.members[Math.floor(Math.abs(daNote.noteData))].angle;
daNote.modAngle = strumLineNotes.members[Math.floor(Math.abs(daNote.noteData))].angle;
daNote.alpha = strumLineNotes.members[Math.floor(Math.abs(daNote.noteData))].alpha;
}