Merge pull request #480 from CyndaquilDAC/alphabet-shit
Alphabet supports spaces and a ton more symbols as well!!
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commit
a1bf6eef68
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assets/preload/data/dad battle/dad battle-easy.json
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assets/preload/data/dad battle/dad battle-easy.json
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assets/preload/data/dad battle/dad battle-hard.json
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assets/preload/data/dad battle/dad battle-hard.json
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assets/preload/data/dad battle/dad battle.json
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assets/preload/data/dad battle/dad battle.json
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@ -1,19 +1,19 @@
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Tutorial:gf:1
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Bopeebo:dad:1
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Fresh:dad:1
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Dadbattle:dad:1
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Dad Battle:dad:1
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Spookeez:spooky:2
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South:spooky:2
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Monster:monster:2
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Pico:pico:3
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Philly:pico:3
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Philly Nice:pico:3
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Blammed:pico:3
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Satin-Panties:mom:4
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Satin Panties:mom:4
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High:mom:4
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Milf:mom:4
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Cocoa:parents-christmas:5
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Eggnog:parents-christmas:5
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Winter-Horrorland:monster-christmas:5
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Winter Horrorland:monster-christmas:5
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Senpai:senpai:6
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Roses:senpai:6
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Thorns:spirit:6
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Before Width: | Height: | Size: 137 KiB After Width: | Height: | Size: 130 KiB |
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@ -238,7 +238,7 @@ class AlphaCharacter extends FlxSprite
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public static var numbers:String = "1234567890";
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public static var symbols:String = "|~#$%()*+-:;<=>@[]^_.,'!?";
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public static var symbols:String = "|~#$%()*+-:;<=>@[]^_.,'!? ";
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public var row:Int = 0;
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@ -302,6 +302,48 @@ class AlphaCharacter extends FlxSprite
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case "!":
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animation.addByPrefix(letter, 'exclamation point', 24);
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animation.play(letter);
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case '_':
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animation.addByPrefix(letter, '_', 24);
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animation.play(letter);
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y += 50;
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case "#":
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animation.addByPrefix(letter, '#', 24);
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animation.play(letter);
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case "$":
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animation.addByPrefix(letter, '$', 24);
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animation.play(letter);
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case "%":
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animation.addByPrefix(letter, '%', 24);
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animation.play(letter);
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case "&":
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animation.addByPrefix(letter, '&', 24);
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animation.play(letter);
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case "(":
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animation.addByPrefix(letter, '(', 24);
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animation.play(letter);
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case ")":
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animation.addByPrefix(letter, ')', 24);
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animation.play(letter);
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case "+":
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animation.addByPrefix(letter, '+', 24);
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animation.play(letter);
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case "-":
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animation.addByPrefix(letter, '-', 24);
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animation.play(letter);
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case '"':
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animation.addByPrefix(letter, '"', 24);
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animation.play(letter);
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y -= 0;
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case '@':
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animation.addByPrefix(letter, '@', 24);
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animation.play(letter);
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case "^":
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animation.addByPrefix(letter, '^', 24);
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animation.play(letter);
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y -= 0;
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case ' ':
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animation.addByPrefix(letter, 'space', 24);
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animation.play(letter);
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}
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updateHitbox();
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@ -55,7 +55,7 @@ class ChartingState extends MusicBeatState
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var bpmTxt:FlxText;
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var strumLine:FlxSprite;
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var curSong:String = 'Dadbattle';
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var curSong:String = 'Dad Battle';
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var amountSteps:Int = 0;
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var bullshitUI:FlxGroup;
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var writingNotesText:FlxText;
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@ -149,7 +149,7 @@ class FreeplayState extends MusicBeatState
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public function addWeek(songs:Array<String>, weekNum:Int, ?songCharacters:Array<String>)
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{
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if (songCharacters == null)
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songCharacters = ['bf'];
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songCharacters = ['dad'];
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var num:Int = 0;
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for (song in songs)
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@ -306,7 +306,10 @@ class PlayState extends MusicBeatState
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Conductor.changeBPM(SONG.bpm);
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trace('INFORMATION ABOUT WHAT U PLAYIN WIT:\nFRAMES: ' + Conductor.safeFrames + '\nZONE: ' + Conductor.safeZoneOffset + '\nTS: ' + Conductor.timeScale + '\nBotPlay : ' + FlxG.save.data.botplay);
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//dialogue shit
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switch (SONG.song.toLowerCase())
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{
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case 'tutorial':
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@ -320,7 +323,7 @@ class PlayState extends MusicBeatState
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];
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case 'fresh':
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dialogue = ["Not too shabby boy.", ""];
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case 'dadbattle':
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case 'dad battle':
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dialogue = [
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"gah you think you're hot stuff?",
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"If you can beat me here...",
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@ -25,11 +25,11 @@ class StoryMenuState extends MusicBeatState
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var weekData:Array<Dynamic> = [
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['Tutorial'],
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['Bopeebo', 'Fresh', 'Dadbattle'],
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['Bopeebo', 'Fresh', 'Dad Battle'],
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['Spookeez', 'South', "Monster"],
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['Pico', 'Philly', "Blammed"],
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['Satin-Panties', "High", "Milf"],
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['Cocoa', 'Eggnog', 'Winter-Horrorland'],
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['Pico', 'Philly Nice', "Blammed"],
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['Satin Panties', "High", "Milf"],
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['Cocoa', 'Eggnog', 'Winter Horrorland'],
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['Senpai', 'Roses', 'Thorns']
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];
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var curDifficulty:Int = 1;
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