yeh
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@ -2202,28 +2202,33 @@ class PlayState extends MusicBeatState
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daNote.y = (playerStrums.members[Math.floor(Math.abs(daNote.noteData))].y + 0.45 * (Conductor.songPosition - daNote.strumTime) * FlxMath.roundDecimal(FlxG.save.data.scrollSpeed == 1 ? SONG.speed : FlxG.save.data.scrollSpeed, 2));
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else
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daNote.y = (strumLineNotes.members[Math.floor(Math.abs(daNote.noteData))].y + 0.45 * (Conductor.songPosition - daNote.strumTime) * FlxMath.roundDecimal(FlxG.save.data.scrollSpeed == 1 ? SONG.speed : FlxG.save.data.scrollSpeed, 2));
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if(daNote.isSustainNote)
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{
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// Remember = minus makes notes go up, plus makes them go down
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if(daNote.animation.curAnim.name.endsWith('end') && daNote.prevNote != null)
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daNote.y += daNote.prevNote.height;
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else
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daNote.y += daNote.height / 2;
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daNote.y += daNote.frameHeight / 2;
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if(daNote.animation.curAnim.name.endsWith('holdend'))
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{
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daNote.y = daNote.prevNote.y - daNote.offset.y * 2;
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if(SONG.noteStyle == 'pixel')
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daNote.y += daNote.offset.y * 2;
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}
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// If not in botplay, only clip sustain notes when properly hit, botplay gets to clip it everytime
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if(!FlxG.save.data.botplay)
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{
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if((!daNote.mustPress || daNote.wasGoodHit || daNote.prevNote.wasGoodHit && !daNote.canBeHit) && daNote.y - daNote.offset.y * daNote.scale.y + daNote.height >= (strumLine.y + Note.swagWidth / 2))
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{
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// Clip to strumline
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var swagRect = new FlxRect(0, 0, daNote.frameWidth * 2, daNote.frameHeight * 2);
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var swagRect = new FlxRect(0, 0, daNote.frameWidth * 2, daNote.frameHeight * 4);
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swagRect.height = (strumLineNotes.members[Math.floor(Math.abs(daNote.noteData))].y + Note.swagWidth / 2 - daNote.y) / daNote.scale.y;
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swagRect.y = daNote.frameHeight - swagRect.height;
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daNote.clipRect = swagRect;
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}
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}else {
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var swagRect = new FlxRect(0, 0, daNote.frameWidth * 2, daNote.frameHeight * 2);
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var swagRect = new FlxRect(0, 0, daNote.frameWidth * 2, daNote.frameHeight * 4);
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swagRect.height = (strumLineNotes.members[Math.floor(Math.abs(daNote.noteData))].y + Note.swagWidth / 2 - daNote.y) / daNote.scale.y;
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swagRect.y = daNote.frameHeight - swagRect.height;
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@ -2236,10 +2241,27 @@ class PlayState extends MusicBeatState
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daNote.y = (playerStrums.members[Math.floor(Math.abs(daNote.noteData))].y - 0.45 * (Conductor.songPosition - daNote.strumTime) * FlxMath.roundDecimal(FlxG.save.data.scrollSpeed == 1 ? SONG.speed : FlxG.save.data.scrollSpeed, 2));
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else
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daNote.y = (strumLineNotes.members[Math.floor(Math.abs(daNote.noteData))].y - 0.45 * (Conductor.songPosition - daNote.strumTime) * FlxMath.roundDecimal(FlxG.save.data.scrollSpeed == 1 ? SONG.speed : FlxG.save.data.scrollSpeed, 2));
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if(daNote.isSustainNote)
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{
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// Don't look at this goofy ass shit, my hatred for upscroll knows no bounds
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daNote.y += daNote.frameHeight + daNote.frameHeight / 2;
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daNote.offset.y = daNote.frameHeight;
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if(SONG.noteStyle == 'pixel')
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daNote.y += daNote.height / 2;
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daNote.y -= daNote.height / 2;
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if(daNote.animation.curAnim.name.endsWith('holdend'))
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{
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daNote.y = daNote.prevNote.y + daNote.prevNote.height / 2 + daNote.frameHeight / 6;
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if(SONG.noteStyle == 'pixel')
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daNote.y += daNote.offset.y / 2;
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}
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if(!FlxG.save.data.botplay)
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{
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if((!daNote.mustPress || daNote.wasGoodHit || daNote.prevNote.wasGoodHit && !daNote.canBeHit) && daNote.y + daNote.offset.y * daNote.scale.y <= (strumLine.y + Note.swagWidth / 2))
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@ -2261,6 +2283,16 @@ class PlayState extends MusicBeatState
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}
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}
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}
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if(daNote.prevNote.wasGoodHit && daNote.animation.curAnim.name.endsWith('holdend'))
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{
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daNote.active = false;
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daNote.visible = false;
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daNote.kill();
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notes.remove(daNote, true);
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daNote.destroy();
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}
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if (!daNote.mustPress && daNote.wasGoodHit)
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{
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