yeahhhh merge pr #428
This commit is contained in:
commit
a4a55c54ab
13
Modding.md
13
Modding.md
@ -1,13 +0,0 @@
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# RIGHT NOW THE MODS FOLDER DOES NOT WORK ENTIRELY JUST YET!!!
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## THIS IS WORK IN PROGRESS!!!
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# QUICK AND DIRTY MOD GUIDE
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|
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With the 0.2.6 update, I added a bit of a slightly nicer mod support backend.
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|
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It's POLYMOD, which is made by Lars Doucet: https://github.com/larsiusprime/polymod
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You may have noticed that there's a new folder in the assets. MODS. Within it you will see 2 files. modList.txt, and a folder called introMod.
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modList.txt will load any folder into the game. Put the folder you want to load into a new line in modList.txt, and reboot the game.
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Now you may be wondering, what do I put in the folder? Well later down it'll get a bit more complicated, especially as I'll make the IN-GAME mod loader nicer.
|
@ -14,10 +14,13 @@ Links: **[itch.io page](https://ninja-muffin24.itch.io/funkin) ⋅ [Newgrounds](
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## Kade Engine
|
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**Kade Engine** is a mod for Friday Night Funkin', including a full engine rework, replays, and more.
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|
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Links: **[GameBanana mod page](https://gamebanana.com/gamefiles/16761) ⋅ [play in browser](https://funkin.puyo.xyz) ⋅ [latest stable release](https://github.com/KadeDev/Kade-Engine/releases/latest) ⋅ [latest development build (windows)](https://ci.appveyor.com/project/KadeDev/kade-engine-windows/build/artifacts) ⋅ [latest development build (macOS)](https://ci.appveyor.com/project/KadeDev/kade-engine-macos/build/artifacts)** ⋅ **[latest development build (linux)](https://ci.appveyor.com/project/KadeDev/kade-engine-linux/build/artifacts)**
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Links: **[GameBanana mod page](https://gamebanana.com/gamefiles/16761) ⋅ [play in browser](https://funkin.puyo.xyz) ⋅ [latest stable release](https://github.com/KadeDev/Kade-Engine/releases/latest) ⋅ [latest development build (windows)](https://ci.appveyor.com/project/KadeDev/kade-engine-windows/build/artifacts) ⋅ [latest development build (macOS)](https://ci.appveyor.com/project/KadeDev/kade-engine-macos/build/artifacts) ⋅ [latest development build (linux)](https://ci.appveyor.com/project/KadeDev/kade-engine-linux/build/artifacts)**
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**REMEMBER**: This is a **mod**. This is not the vanilla game and should be treated as a **modification**. This is not and probably will never be official, so don't get confused.
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## Documentation
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Documentation for Kade Engine is available [here](https://KadeDev.github.io/Kade-Engine/).
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# Screenshots ([skip](#features))
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@ -1 +0,0 @@
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funkin.me
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7
docs/_config.yml
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7
docs/_config.yml
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theme: jekyll-theme-minimal
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title: "Kade Engine"
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description: "Kade Engine is a mod for Friday Night Funkin', including a full engine rework, replays, and more."
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show_downloads: true
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replace_index_with: "https://cors-thing.puyo.workers.dev/master/"
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logo: "https://github.com/KadeDev/Kade-Engine/raw/master/KadeEngineLogo.png"
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url: "https://KadeDev.github.io/Kade-Engine/"
|
34
docs/_includes/header.html
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docs/_includes/header.html
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@ -0,0 +1,34 @@
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<style>
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.headerlink {
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background-color: #555;
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color: white;
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float: none;
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border: none;
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border-style: none;
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outline: none;
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cursor: pointer;
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padding: 14px 16px;
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font-size: 17px;
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}
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.headerlink:hover {
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background-color: #777;
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color: white;
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}
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|
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hr {
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height: 2px !important;
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color: #555 !important;
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background-color: #555 !important;
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}
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</style>
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<center>
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<p id="HtmlIsTheWorstThingIHaveEverUsed">
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<a class="headerlink" href="{{site.url}}changelogs/">Changelogs</a>
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<a class="headerlink" href="{{site.url}}building">Building</a>
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<a class="headerlink" href="{{site.url}}modchart">Modcharts</a>
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<a class="headerlink" href="{{site.url}}guides">Guides</a>
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<br>
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<hr>
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</p>
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</center>
|
93
docs/_layouts/default.html
Normal file
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docs/_layouts/default.html
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<!DOCTYPE html>
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<html lang="{{ site.lang | default: "en-US" }}">
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<head>
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<meta charset="UTF-8">
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>{{page.title}} - Kade Engine</title>
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|
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{% seo %}
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<link rel="stylesheet" href="{{ "/assets/css/style.css?v=" | append: site.github.build_revision | relative_url }}">
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<!--[if lt IE 9]>
|
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<script src="https://cdnjs.cloudflare.com/ajax/libs/html5shiv/3.7.3/html5shiv.min.js"></script>
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<![endif]-->
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</head>
|
||||
<body>
|
||||
<div class="wrapper">
|
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<header>
|
||||
<h1><a href="{{ site.url }}">{{ site.title | default: site.github.repository_name }}</a></h1>
|
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|
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{% if site.logo %}
|
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<img src="{{site.logo | relative_url}}" alt="Logo" />
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{% endif %}
|
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|
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<p>{{ site.description | default: site.github.project_tagline }}</p>
|
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|
||||
{% if site.github.is_project_page %}
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<p class="view"><a href="{{ site.github.repository_url }}">View the Project on GitHub <small>{{ site.github.repository_nwo }}</small></a></p>
|
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{% endif %}
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|
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{% if site.github.is_user_page %}
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<p class="view"><a href="{{ site.github.owner_url }}">View My GitHub Profile</a></p>
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{% endif %}
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|
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{% if site.show_downloads %}
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<p>
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<small>Source code</small>
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<ul class="downloads">
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<li><a href="{{ site.github.zip_url }}">Download <strong>ZIP File</strong></a></li>
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<li><a href="{{ site.github.tar_url }}">Download <strong>TAR Ball</strong></a></li>
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<li><a href="{{ site.github.repository_url }}">View On <strong>GitHub</strong></a></li>
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</ul>
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</p>
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<p>
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<small>Binaries</small><br>
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<a href="https://github.com/KadeDev/Kade-Engine/releases/latest">Download the <b>Latest release</b></a><br>
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<a href="https://ci.appveyor.com/project/KadeDev/kade-engine-windows/build/artifacts">Download a <b>Windows</b> development build</a><br>
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<a href="https://ci.appveyor.com/project/KadeDev/kade-engine-linux/build/artifacts">Download a <b>Linux</b> development build</a><br>
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<a href="https://funkin.puyo.xyz/nightly/">Play in your <b>Web Browser</b></a>
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</p>
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{% endif %}
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</header>
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<section id="content">
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{% include header.html %}
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{% if page.url == "/" %}
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<!-- yay i'm NOT stupid -->
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{% else %}
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{{ content }}
|
||||
{% endif %}
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</section>
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<footer>
|
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{% if site.github.is_project_page %}
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<p>This project is maintained by <a href="{{ site.github.owner_url }}">{{ site.github.owner_name }}</a></p>
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{% endif %}
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<p><small>Hosted on GitHub Pages — Theme by <a href="https://github.com/orderedlist">orderedlist</a></small></p>
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</footer>
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||||
</div>
|
||||
<script src="{{ "/assets/js/scale.fix.js" | relative_url }}"></script>
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{% if page.url == "/" %}
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||||
<script src="https://cdn.jsdelivr.net/npm/marked/marked.min.js"></script>
|
||||
<script>
|
||||
function httpGet(theUrl)
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{
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var xmlHttp = new XMLHttpRequest();
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xmlHttp.open( "GET", theUrl, false ); // false for synchronous request
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xmlHttp.send( null );
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return xmlHttp.responseText;
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}
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document.getElementById('content').innerHTML = document.getElementById('content').innerHTML + marked(httpGet("{{ site.replace_index_with }}"));
|
||||
</script>
|
||||
{% endif %}
|
||||
{% if site.google_analytics %}
|
||||
<script>
|
||||
(function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){
|
||||
(i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o),
|
||||
m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m)
|
||||
})(window,document,'script','https://www.google-analytics.com/analytics.js','ga');
|
||||
ga('create', '{{ site.google_analytics }}', 'auto');
|
||||
ga('send', 'pageview');
|
||||
</script>
|
||||
{% endif %}
|
||||
</body>
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</html>
|
@ -28,6 +28,7 @@
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- `haxelib git faxe https://github.com/uhrobots/faxe`
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- `haxelib git polymod https://github.com/larsiusprime/polymod.git`
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- `haxelib git discord_rpc https://github.com/Aidan63/linc_discord-rpc`
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### Windows-only dependencies (only for building *to* Windows. Building html5 on Windows does not require this)
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If you are planning to build for Windows, you also need to install **Visual Studio 2019**. While installing it, *don't click on any of the options to install workloads*. Instead, go to the **individual components** tab and choose the following:
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- MSVC v142 - VS 2019 C++ x64/x86 build tools
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@ -57,10 +58,11 @@ Since you already installed `git` in a previous step, we'll use it to clone the
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2. `git clone https://github.com/KadeDev/Kade-Engine.git`
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3. `cd` into the source code: `cd Kade-Engine`
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4. (optional) If you want to build a specific version of Kade Engine, you can use `git checkout` to switch to it (i.e. `git checkout 1.4-KE`) (remember that versions 1.4 and older cannot build to Linux or HTML5)
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- You should **not** do this if you are planning to contribute, as you should always be developing on the latest version.
|
||||
- You should **not** do this if you are planning to contribute, as you should always be developing on the latest version.
|
||||
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||||
## Building
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Finally, we are ready to build.
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||||
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||||
- Run `lime build <target>`, replacing `<target>` with the platform you want to build to (`windows`, `linux`, `html5`) (i.e. `lime build windows`)
|
||||
- The build will be in `Kade-Engine/export/<target>/bin`, with `<target>` being the target you built to in the previous step. (i.e. `Kade-Engine/export/windows/bin`)
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||||
- Only the `bin` folder is necessary to run the game. The other ones in `export/<target>` are not.
|
||||
- Only the `bin` folder is necessary to run the game. The other ones in `export/<target>` are not.
|
@ -1,5 +1,5 @@
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# Changelog
|
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All notable changes will be documented in this file.
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# Changelog for 1.4.2 and before
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Changelogs from before the current changelog system existed.
|
||||
|
||||
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
|
||||
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
|
20
docs/changelogs/changelog-template.md
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20
docs/changelogs/changelog-template.md
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@ -0,0 +1,20 @@
|
||||
# Latest changelog/Changelog for 1.0.0
|
||||
|
||||
### Additions
|
||||
- New thing without issue
|
||||
- [#1](https://github.com/KadeDev/Kade-Engine/issues/1): New thing with issue
|
||||
- [#1](https://github.com/KadeDev/Kade-Engine/issues/1) ([PR #1](https://github.com/KadeDev/Kade-Engine/pulls/1)): New thing with issue and pull request
|
||||
|
||||
### Changes
|
||||
- Use same templates as additions
|
||||
- Changes also includes stuff getting removed (as that happens less often so include it with changes)
|
||||
|
||||
### Bugfixes
|
||||
- Use same templates as additions
|
||||
- This is for when bugs get fixed. This should, like, always have an issue link, always
|
||||
|
||||
## Links
|
||||
[GitHub Release](https://github.com/KadeDev/Kade-Engine/releases/tag/1.4.2) · [Last Windows CI build]() · [Last macOS CI build]() · [Last Linux CI build]()
|
||||
|
||||
// Only include links section after it is no longer "latest changelog"
|
||||
// "Last x CI build" links should link to a specific build, the last one for the version
|
4
docs/changelogs/index.md
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4
docs/changelogs/index.md
Normal file
@ -0,0 +1,4 @@
|
||||
# Changelogs
|
||||
|
||||
- [Latest](latest) (Contains changes that are not in a release yet)
|
||||
- [1.4.2 and before](changelog-pre)
|
35
docs/changelogs/latest.md
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35
docs/changelogs/latest.md
Normal file
@ -0,0 +1,35 @@
|
||||
# Latest changelog
|
||||
|
||||
### Additions
|
||||
- [PR #307](https://github.com/KadeDev/Kade-Engine/pulls/307): Fix freeplay lag, add freeplay background changes, and add icons updating in charting state
|
||||
- Updated to Week 7 input with anti mash
|
||||
- Added toggle for ghost tapping
|
||||
- [PR #328](https://github.com/KadeDev/Kade-Engine/pulls/328) and [PR #331](https://github.com/KadeDev/Kade-Engine/pulls/331): Distractions toggle
|
||||
- [PR #341](https://github.com/KadeDev/Kade-Engine/pull/341): Update heads in realtime in charting state
|
||||
- [PR #362](https://github.com/KadeDev/Kade-Engine/pull/362): Officially support macOS (and add macOS requirements to docs)
|
||||
- Set up macOS CI builds
|
||||
- [PR #373](https://github.com/KadeDev/Kade-Engine/pull/373): Add tweens to modcharts
|
||||
- [PR #367](https://github.com/KadeDev/Kade-Engine/pull/367): Add labels to charting state
|
||||
- [PR #374](https://github.com/KadeDev/Kade-Engine/pull/374): Add more icon sizes
|
||||
- [PR #385](https://github.com/KadeDev/Kade-Engine/pull/385): Autoplay
|
||||
- [#353](https://github.com/KadeDev/Kade-Engine/issues/353) ([PR #400](https://github.com/KadeDev/Kade-Engine/pulls/400)): Clap assist for syncing charts
|
||||
- [PR #413](https://github.com/KadeDev/Kade-Engine/pulls/413): Option to disable flashing lights in menus
|
||||
- [PR #428](https://github.com/KadeDev/Kade-Engine/pulls/428): Move documentation to GitHub Pages + new changelog system
|
||||
- [PR #431](https://github.com/KadeDev/Kade-Engine/pull/431): Add Max NPS counter
|
||||
|
||||
### Changes
|
||||
- Tutorial is now a modchart instead of being hardcoded
|
||||
- [PR #332](https://github.com/KadeDev/Kade-Engine/pull/332): Move the beatbox in Fresh to the vocal track
|
||||
- [PR #334](https://github.com/KadeDev/Kade-Engine/pull/334) Unhardcode GF Version, stages, and noteskins and make them loaded from chart
|
||||
- [PR #291](https://github.com/KadeDev/Kade-Engine/pull/291): Make it so you can compile with 4.0.x
|
||||
|
||||
### Bugfixes
|
||||
- [PR #289](https://github.com/KadeDev/Kade-Engine/pulls/289): Player 2 now plays idle animation properly when camera zooms in
|
||||
- [PR #314](https://github.com/KadeDev/Kade-Engine/pulls/314): Fix note trails
|
||||
- [PR #330](https://github.com/KadeDev/Kade-Engine/pull/330): Fix spelling errors in options
|
||||
- [#329](https://github.com/KadeDev/Kade-Engine/issues/329) ([PR #341](https://github.com/KadeDev/Kade-Engine/pull/341)): Fix crash when changing characters in charting state on web
|
||||
- [PR #341](https://github.com/KadeDev/Kade-Engine/pull/341): Fix html5 crash (when building), fix layering issues in charting state, fix charting state crashes in html5
|
||||
- [PR #376](https://github.com/KadeDev/Kade-Engine/pull/376): Fix must hit sections
|
||||
- [#368](https://github.com/KadeDev/Kade-Engine/issues/368) ([PR #392](https://github.com/KadeDev/Kade-Engine/pull/392)): Fix enemy idle animations not playing before first note
|
||||
- [PR #399](https://github.com/KadeDev/Kade-Engine/pulls/399): Fix downscroll typo
|
||||
- [PR #431](https://github.com/KadeDev/Kade-Engine/pull/431): Fix NPS counter
|
3
docs/guides/index.md
Normal file
3
docs/guides/index.md
Normal file
@ -0,0 +1,3 @@
|
||||
# Guides
|
||||
|
||||
There aren't any guides yet. But when there are, they'll be listed here.
|
Binary file not shown.
Before Width: | Height: | Size: 232 KiB |
@ -1,60 +0,0 @@
|
||||
<!DOCTYPE html>
|
||||
|
||||
<html lang="en">
|
||||
|
||||
<!--
|
||||
@brandybuizel
|
||||
@ninja_muffin2.4
|
||||
-->
|
||||
|
||||
<!--Let's get meta bois-->
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<title>Friday Night Funkin'</title>
|
||||
<meta name="description" content="A dope ass rhythm game">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<link href="styles.css" rel="stylesheet" type="text/css">
|
||||
<!-- <link href="website/mm.ico" rel="icon" type="image/x-icon"> -->
|
||||
<link rel="shortcut icon" type="image/png" href="../art/icon.png" />
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<!--Header-->
|
||||
<header>
|
||||
</header>
|
||||
|
||||
|
||||
<marquee width="1920" scrollamount="2" scrolldelay="10" truespeed="truespeed">Friday Night Funkin</marquee>
|
||||
<!--Hot tortilla wrap-->
|
||||
<div id="wrapper">
|
||||
<h1>Friday Night Funkin' - Rhythm game extraordinaire</h1>
|
||||
|
||||
|
||||
<div id="coolervidwrapper">
|
||||
<div class='videoWrapper'>
|
||||
<iframe width="560" height="349" src="https://www.youtube.com/embed/HMNKUo3CCpU" frameborder="0"
|
||||
allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture"
|
||||
allowfullscreen></iframe>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
<div class="coolBox hovertext" id="twitter">
|
||||
<p class="description">Friday Night Funkin' is a dope ass rhythm game.</p>
|
||||
<p class='description'>It is made by <a href="https://twitter.com/ninja_muffin99">ninjamuffin99 (programmer)</a>, <a
|
||||
href="https://twitter.com/PhantomArcade3K">PhantomArcade (animator)</a>, <a
|
||||
href="https://twitter.com/evilsk8r">evilsk8r (artist)</a>,
|
||||
and <a href="https://twitter.com/kawaisprite">Kawaisprite (musician)</a> originally for Ludum Dare 47.</p>
|
||||
</div>
|
||||
|
||||
<div class="linktext hovertext" id="ng">
|
||||
<a href="https://www.newgrounds.com/portal/view/770371">Play demo on Newgrounds</a>
|
||||
</div>
|
||||
|
||||
<div class='linktext hovertext' id="itch">
|
||||
<a href="https://ninja-muffin24.itch.io/funkin">Support the game on Itch.io</a>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
3
docs/index.md
Normal file
3
docs/index.md
Normal file
@ -0,0 +1,3 @@
|
||||
# Readme
|
||||
|
||||
Index is automatically replaced with README by the layout. So, this file does nothing.
|
@ -1,16 +1,12 @@
|
||||
# Kade Engine Lua Mod Chart Documentation
|
||||
# Lua Modcharts
|
||||
|
||||
In the 1.4.2 release of Kade Engine, we introduced Mod Charts. Mod Charts are a way of changing gameplay without hard coded values. This is achieved by using the Lua Scripting language to create script files that run during runtime.
|
||||
|
||||
All files **are located in** `assets/data/song/`
|
||||
Song data is located in `assets/data/<song>/`, so the Lua file containing your scripts should be located at exactly `assets/data/<song>/modchart.lua`. (replace <song> with the name of the song. for example, `assets/data/milf/` for milf)
|
||||
|
||||
Modchart Lua File should be in `assets/data/song/modchart.lua` **exactly**
|
||||
If the file doesn't exist, Lua code won't be ran.
|
||||
|
||||
Lua code will only be ran if that file exists.
|
||||
|
||||
|
||||
|
||||
### Examples
|
||||
## Examples
|
||||
|
||||
Full Example
|
||||
|
||||
@ -22,10 +18,10 @@ end
|
||||
|
||||
function update (elapsed) -- example https://twitter.com/KadeDeveloper/status/1382178179184422918
|
||||
local currentBeat = (songPos / 1000)*(bpm/60)
|
||||
for i=0,7 do
|
||||
setActorX(_G['defaultStrum'..i..'X'] + 32 * math.sin((currentBeat + i*0.25) * math.pi), i)
|
||||
setActorY(_G['defaultStrum'..i..'Y'] + 32 * math.cos((currentBeat + i*0.25) * math.pi), i)
|
||||
end
|
||||
for i=0,7 do
|
||||
setActorX(_G['defaultStrum'..i..'X'] + 32 * math.sin((currentBeat + i*0.25) * math.pi), i)
|
||||
setActorY(_G['defaultStrum'..i..'Y'] + 32 * math.cos((currentBeat + i*0.25) * math.pi), i)
|
||||
end
|
||||
end
|
||||
|
||||
function beatHit (beat)
|
||||
@ -43,9 +39,9 @@ Spinning Receptor Example
|
||||
|
||||
```lua
|
||||
function update (elapsed)
|
||||
for i=0,7 do
|
||||
setActorAngle(getActorAngle(i) + 15, i)
|
||||
end
|
||||
for i=0,7 do
|
||||
setActorAngle(getActorAngle(i) + 15, i)
|
||||
end
|
||||
end
|
||||
```
|
||||
|
||||
@ -68,11 +64,11 @@ function update (elapsed)
|
||||
setActorY(_G['defaultStrum'..i..'Y'] + 32 * math.cos((currentBeat + i*0.25) * math.pi), i)
|
||||
end
|
||||
else
|
||||
for i=0,7 do
|
||||
setActorX(_G['defaultStrum'..i..'X'],i)
|
||||
setActorY(_G['defaultStrum'..i..'Y'],i)
|
||||
end
|
||||
end
|
||||
for i=0,7 do
|
||||
setActorX(_G['defaultStrum'..i..'X'],i)
|
||||
setActorY(_G['defaultStrum'..i..'Y'],i)
|
||||
end
|
||||
end
|
||||
end
|
||||
```
|
||||
|
||||
@ -90,23 +86,23 @@ end
|
||||
Looping through all of the rendered notes
|
||||
|
||||
```lua
|
||||
for i = 0, getRenderedNotes() do -- sets all of the rendered notes to 0 0 on the x and y axsis
|
||||
setRenderedNotePos(0,0,i)
|
||||
end
|
||||
for i = 0, getRenderedNotes() do -- sets all of the rendered notes to 0 0 on the x and y axsis
|
||||
setRenderedNotePos(0,0,i)
|
||||
end
|
||||
```
|
||||
|
||||
Centering BF's Side
|
||||
|
||||
```lua
|
||||
function setDefault(id)
|
||||
_G['defaultStrum'..id..'X'] = getActorX(id)
|
||||
end
|
||||
function setDefault(id)
|
||||
_G['defaultStrum'..id..'X'] = getActorX(id)
|
||||
end
|
||||
|
||||
-- put this somewhere in a function
|
||||
-- put this somewhere in a function
|
||||
|
||||
for i = 4, 7 do -- go to the center
|
||||
tweenPosXAngle(i, _G['defaultStrum'..i..'X'] - 275,getActorAngle(i) + 360, 0.6, 'setDefault')
|
||||
end
|
||||
for i = 4, 7 do -- go to the center
|
||||
tweenPosXAngle(i, _G['defaultStrum'..i..'X'] - 275,getActorAngle(i) + 360, 0.6, 'setDefault')
|
||||
end
|
||||
```
|
||||
|
||||
|
||||
@ -116,10 +112,10 @@ Current calls to functions include,
|
||||
|
||||
| Name | Arguments | Description |
|
||||
| :-----: | :------------: | :----------------------------------------------------------: |
|
||||
| start | Song Name | Get's called when the song starts |
|
||||
| update | Elapsed frames | Get's called every frame (after the song starts) |
|
||||
| stepHit | Current Step | Get's called when ever a step hits (steps are in between beats, aka 4 steps are in a beat) |
|
||||
| beatHit | Current Beat | Get's called when ever a beat hits |
|
||||
| start | Song Name | Gets called when the song starts |
|
||||
| update | Elapsed frames | Gets called every frame (after the song starts) |
|
||||
| stepHit | Current Step | Gets called when ever a step hits (steps are in between beats, aka 4 steps are in a beat) |
|
||||
| beatHit | Current Beat | Gets called when ever a beat hits |
|
||||
|
||||
|
||||
|
||||
@ -175,13 +171,13 @@ These premade id's are the following:
|
||||
|
||||
Creates a sprite out of the specified image, returns the id you gave it.
|
||||
|
||||
*Note: Sprite Path is normally the FILE NAME so if you have a file name of Image it'll go to assets/data/songName/Image.png so don't include the extension*
|
||||
*Note: Sprite Path is normally the FILE NAME so if your file is named `Image` it'll go to assets/data/songName/Image.png so don't include the extension*
|
||||
|
||||
### Hud/Camera
|
||||
|
||||
##### setHudPosition(int x, int y)
|
||||
|
||||
Set's the game hud's position in space.
|
||||
Sets the game hud's position in space.
|
||||
|
||||
##### getHudX()
|
||||
|
@ -1,97 +0,0 @@
|
||||
.coolBox {
|
||||
background: #1a1a1aCC;
|
||||
margin: 40px 4vw;
|
||||
padding: 25px;
|
||||
font-size: 120%;
|
||||
border-radius: 10px;
|
||||
}
|
||||
|
||||
#wrapper
|
||||
{
|
||||
padding: 20px;
|
||||
margin: auto;
|
||||
}
|
||||
|
||||
marquee {
|
||||
margin: auto;
|
||||
text-align: center;
|
||||
display: inline-block;
|
||||
}
|
||||
|
||||
h1 {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
body {
|
||||
background-image: url('img/skin-funkin-cardbordtoast.jpg');
|
||||
background-repeat: no-repeat;
|
||||
background-attachment: fixed;
|
||||
background-size: cover;
|
||||
color:white;
|
||||
background-color: #000;
|
||||
font-family: Arial, Helvetica, sans-serif;
|
||||
|
||||
}
|
||||
|
||||
a { color:inherit;
|
||||
text-decoration: none;}
|
||||
|
||||
|
||||
.hovertext a{
|
||||
color:white;
|
||||
text-shadow: 0px 0px #00000077;
|
||||
transition: color 1s, text-shadow 1s;
|
||||
}
|
||||
|
||||
.hovertext a:hover
|
||||
{
|
||||
text-shadow: 2px 2px #00000077;
|
||||
color: #ffb50e;
|
||||
}
|
||||
|
||||
.linktext {
|
||||
text-align: center;
|
||||
display:block;
|
||||
font-size: 130%;
|
||||
padding-bottom: 10px;
|
||||
}
|
||||
|
||||
.linktext a {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.linktext a:hover {
|
||||
border-radius: 5px;
|
||||
}
|
||||
|
||||
#itch a:hover
|
||||
{
|
||||
color: #fa5c5c;
|
||||
}
|
||||
#twitter a:hover
|
||||
{
|
||||
color: #00acee;
|
||||
}
|
||||
|
||||
|
||||
#coolervidwrapper {
|
||||
padding-left: min(12em, 75%);
|
||||
padding-right: min(12em, 75%);
|
||||
min-width: 30%;
|
||||
}
|
||||
|
||||
.videoWrapper {
|
||||
position: relative;
|
||||
padding-bottom: 56.25%; /* 16:9 */
|
||||
height: 0;
|
||||
|
||||
max-block-size: 1400px;
|
||||
}
|
||||
.videoWrapper iframe {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user