game over in progress
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@ -385,6 +385,23 @@ class Character extends FlxSprite
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antialiasing = false;
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flipX = true;
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case 'bf-pixel-dead':
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frames = FlxAtlasFrames.fromSparrow('assets/images/weeb/bfPixelsDEAD.png', 'assets/images/weeb/bfPixelsDEAD.xml');
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animation.addByPrefix('singUP', "BF Dies pixel", 24, false);
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animation.addByPrefix('firstDeath', "BF Dies pixel", 24, false);
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animation.addByPrefix('deathLoop', "Retry Loop", 24, true);
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animation.addByPrefix('deathConfirm', "RETRY CONFIRM", 24, false);
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animation.play('firstDeath');
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addOffset('firstDeath');
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addOffset('deathLoop');
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addOffset('deathConfirm');
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// pixel bullshit
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setGraphicSize(Std.int(width * 6));
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updateHitbox();
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antialiasing = false;
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flipX = true;
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case 'senpai':
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frames = FlxAtlasFrames.fromSparrow('assets/images/weeb/senpai.png', 'assets/images/weeb/senpai.xml');
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animation.addByPrefix('idle', 'Senpai Idle', 24, false);
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