hard mode lol
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@ -849,7 +849,10 @@ class PlayState extends MusicBeatState
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difficulty = '-easy';
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if (storyDifficulty == 2)
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difficulty == '-hard';
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difficulty = '-hard';
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trace('LOADING NEXT SONG');
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trace(PlayState.storyPlaylist[0].toLowerCase() + difficulty);
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PlayState.SONG = Song.loadFromJson(PlayState.storyPlaylist[0].toLowerCase() + difficulty, PlayState.storyPlaylist[0]);
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FlxG.switchState(new PlayState());
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