un-sabotage's your hit windows
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@ -674,14 +674,14 @@ class ChartingState extends MusicBeatState
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writingNotes = !writingNotes;
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}
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/*if (FlxG.keys.pressed.CONTROL && FlxG.keys.justPressed.RIGHT)
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if (FlxG.keys.pressed.CONTROL && FlxG.keys.justPressed.RIGHT)
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snap = snap * 2;
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if (FlxG.keys.pressed.CONTROL && FlxG.keys.justPressed.LEFT)
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snap = Math.round(snap / 2);
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if (snap >= 192)
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snap = 192;
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if (snap <= 1)
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snap = 1;*/
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snap = 1;
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Conductor.songPosition = FlxG.sound.music.time;
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_song.song = typingShit.text;
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@ -944,7 +944,16 @@ class ChartingState extends MusicBeatState
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FlxG.sound.music.pause();
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vocals.pause();
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FlxG.sound.music.time = curStep * Conductor.stepCrochet - (FlxG.mouse.wheel * Conductor.stepCrochet / snap);
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var stepMs = curStep * Conductor.stepCrochet;
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if (FlxG.sound.music.time < 0)
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FlxG.sound.music.time = 0;
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trace(Conductor.stepCrochet / snap);
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FlxG.sound.music.time = (stepMs + (Conductor.stepCrochet / snap)) * FlxG.mouse.wheel;
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trace(stepMs + " + " + Conductor.stepCrochet / snap + " -> " + FlxG.sound.music.time);
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vocals.time = FlxG.sound.music.time;
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}
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@ -1,6 +1,8 @@
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// this file is for modchart things, this is to declutter playstate.hx
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// Lua
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import flixel.graphics.FlxGraphic;
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import flixel.graphics.frames.FlxAtlasFrames;
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#if windows
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import flixel.tweens.FlxEase;
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import openfl.filters.ShaderFilter;
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@ -250,6 +252,33 @@ class ModchartState
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PlayState.instance.iconP2.animation.play(id);
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}
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function makeAnimatedLuaSprite(spritePath:String,names:Array<String>,prefixes:Array<String>,startAnim:String, id:String)
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{
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#if sys
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var data:BitmapData = BitmapData.fromFile(Sys.getCwd() + "assets/data/" + PlayState.SONG.song.toLowerCase() + '/' + spritePath + ".png");
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var sprite:FlxSprite = new FlxSprite(0,0);
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sprite.frames = FlxAtlasFrames.fromSparrow(FlxGraphic.fromBitmapData(data), Sys.getCwd() + "assets/data/" + PlayState.SONG.song.toLowerCase() + "/" + spritePath + ".xml");
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trace(sprite.frames.frames.length);
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for (p in 0...names.length)
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{
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var i = names[p];
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var ii = prefixes[p];
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sprite.animation.addByPrefix(i,ii,24,false);
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}
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luaSprites.set(id,sprite);
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PlayState.instance.addObject(sprite);
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sprite.animation.play(startAnim);
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return id;
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#end
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}
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function makeLuaSprite(spritePath:String,toBeCalled:String, drawBehind:Bool)
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{
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#if sys
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@ -374,6 +403,8 @@ class ModchartState
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Lua_helper.add_callback(lua,"getProperty", getPropertyByName);
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Lua_helper.add_callback(lua,"makeAnimatedSprite", makeAnimatedLuaSprite);
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Lua_helper.add_callback(lua,"destroySprite", function(id:String) {
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var sprite = luaSprites.get(id);
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if (sprite == null)
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@ -382,6 +413,8 @@ class ModchartState
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return true;
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});
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// hud/camera
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Lua_helper.add_callback(lua,"setHudAngle", function (x:Float) {
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@ -752,7 +785,8 @@ class ModchartState
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Lua_helper.add_callback(lua,"tweenFadeOut", function(id:String, toAlpha:Float, time:Float, onComplete:String) {
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FlxTween.tween(getActorByName(id), {alpha: toAlpha}, time, {ease: FlxEase.circOut, onComplete: function(flxTween:FlxTween) { if (onComplete != '' && onComplete != null) {callLua(onComplete,[id]);}}});
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});
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//forgot and accidentally commit to master branch
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//forgot and accidentally commit to master branch
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// shader
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/*Lua_helper.add_callback(lua,"createShader", function(frag:String,vert:String) {
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@ -190,12 +190,23 @@ class Note extends FlxSprite
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if (mustPress)
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{
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// The * 0.5 is so that it's easier to hit them too late, instead of too early
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if (strumTime > Conductor.songPosition - (Conductor.safeZoneOffset * 1.5)
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&& strumTime < Conductor.songPosition + (Conductor.safeZoneOffset * 0.5))
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canBeHit = true;
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// ass
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if (isSustainNote)
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{
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if (strumTime > Conductor.songPosition - (Conductor.safeZoneOffset * 1.5)
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&& strumTime < Conductor.songPosition + (Conductor.safeZoneOffset * 0.5))
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canBeHit = true;
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else
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canBeHit = false;
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}
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else
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canBeHit = false;
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{
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if (strumTime > Conductor.songPosition - Conductor.safeZoneOffset
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&& strumTime < Conductor.songPosition + Conductor.safeZoneOffset)
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canBeHit = true;
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else
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canBeHit = false;
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}
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if (strumTime < Conductor.songPosition - Conductor.safeZoneOffset * Conductor.timeScale && !wasGoodHit)
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tooLate = true;
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