fix story mode desyncing ranking with combos

This commit is contained in:
KadeDeveloper
2021-08-06 15:24:15 -07:00
parent fa77122877
commit a9365239f0
2 changed files with 20 additions and 11 deletions

View File

@ -83,7 +83,12 @@ class ResultsScreen extends FlxSubState
text.text = "Week Cleared!";
}
comboText = new FlxText(20,-75,0,'Judgements:\nSicks - ${PlayState.sicks}\nGoods - ${PlayState.goods}\nBads - ${PlayState.bads}\n\nCombo Breaks: ${(PlayState.isStoryMode ? PlayState.campaignMisses : PlayState.misses)}\nHighest Combo: ${PlayState.highestCombo + 1}\nScore: ${PlayState.instance.songScore}\nAccuracy: ${HelperFunctions.truncateFloat(PlayState.instance.accuracy,2)}%\n\n${Ratings.GenerateLetterRank(PlayState.instance.accuracy)}\n\n${!PlayState.loadRep ? "F1 - View replay\nF2 - Replay song" : ""}
var sicks = PlayState.isStoryMode ? PlayState.campaignSicks : PlayState.sicks;
var goods = PlayState.isStoryMode ? PlayState.campaignGoods : PlayState.goods;
var bads = PlayState.isStoryMode ? PlayState.campaignBads : PlayState.bads;
var shits = PlayState.isStoryMode ? PlayState.campaignShits : PlayState.shits;
comboText = new FlxText(20,-75,0,'Judgements:\nSicks - ${PlayState.sicks}\nGoods - ${sicks}\nBads - ${bads}\n\nCombo Breaks: ${(PlayState.isStoryMode ? PlayState.campaignMisses : PlayState.misses)}\nHighest Combo: ${PlayState.highestCombo + 1}\nScore: ${PlayState.instance.songScore}\nAccuracy: ${HelperFunctions.truncateFloat(PlayState.instance.accuracy,2)}%\n\n${Ratings.GenerateLetterRank(PlayState.instance.accuracy)}\n\n${!PlayState.loadRep ? "F1 - View replay\nF2 - Replay song" : ""}
');
comboText.size = 28;
comboText.setBorderStyle(FlxTextBorderStyle.OUTLINE,FlxColor.BLACK,4,1);