fix story mode desyncing ranking with combos
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fa77122877
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@ -159,7 +159,10 @@ class PlayState extends MusicBeatState
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public static var misses:Int = 0;
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public static var campaignMisses:Int = 0;
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public static var campaignSicks:Int = 0;
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public static var campaignGoods:Int = 0;
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public static var campaignBads:Int = 0;
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public static var campaignShits:Int = 0;
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public var accuracy:Float = 0.00;
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@ -292,13 +295,11 @@ class PlayState extends MusicBeatState
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if (FlxG.sound.music != null)
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FlxG.sound.music.stop();
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if (!isStoryMode)
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{
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sicks = 0;
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bads = 0;
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shits = 0;
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goods = 0;
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}
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sicks = 0;
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bads = 0;
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shits = 0;
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goods = 0;
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misses = 0;
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highestCombo = 0;
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@ -3243,8 +3244,6 @@ class PlayState extends MusicBeatState
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PlayState.instance.remove(PlayState.instance.videoSprite);
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}
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if (isStoryMode)
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campaignMisses = misses;
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if (!loadRep)
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rep.SaveReplay(saveNotes, saveJudge, replayAna);
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@ -3302,6 +3301,11 @@ class PlayState extends MusicBeatState
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if (isStoryMode)
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{
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campaignScore += Math.round(songScore);
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campaignMisses += misses;
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campaignSicks += sicks;
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campaignGoods += goods;
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campaignBads += bads;
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campaignShits += shits;
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storyPlaylist.remove(storyPlaylist[0]);
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@ -83,7 +83,12 @@ class ResultsScreen extends FlxSubState
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text.text = "Week Cleared!";
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}
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comboText = new FlxText(20,-75,0,'Judgements:\nSicks - ${PlayState.sicks}\nGoods - ${PlayState.goods}\nBads - ${PlayState.bads}\n\nCombo Breaks: ${(PlayState.isStoryMode ? PlayState.campaignMisses : PlayState.misses)}\nHighest Combo: ${PlayState.highestCombo + 1}\nScore: ${PlayState.instance.songScore}\nAccuracy: ${HelperFunctions.truncateFloat(PlayState.instance.accuracy,2)}%\n\n${Ratings.GenerateLetterRank(PlayState.instance.accuracy)}\n\n${!PlayState.loadRep ? "F1 - View replay\nF2 - Replay song" : ""}
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var sicks = PlayState.isStoryMode ? PlayState.campaignSicks : PlayState.sicks;
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var goods = PlayState.isStoryMode ? PlayState.campaignGoods : PlayState.goods;
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var bads = PlayState.isStoryMode ? PlayState.campaignBads : PlayState.bads;
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var shits = PlayState.isStoryMode ? PlayState.campaignShits : PlayState.shits;
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comboText = new FlxText(20,-75,0,'Judgements:\nSicks - ${PlayState.sicks}\nGoods - ${sicks}\nBads - ${bads}\n\nCombo Breaks: ${(PlayState.isStoryMode ? PlayState.campaignMisses : PlayState.misses)}\nHighest Combo: ${PlayState.highestCombo + 1}\nScore: ${PlayState.instance.songScore}\nAccuracy: ${HelperFunctions.truncateFloat(PlayState.instance.accuracy,2)}%\n\n${Ratings.GenerateLetterRank(PlayState.instance.accuracy)}\n\n${!PlayState.loadRep ? "F1 - View replay\nF2 - Replay song" : ""}
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');
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comboText.size = 28;
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comboText.setBorderStyle(FlxTextBorderStyle.OUTLINE,FlxColor.BLACK,4,1);
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