difficulty shit in progress
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@ -781,7 +781,7 @@ class PlayState extends MusicBeatState
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{
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if (daNote.tooLate)
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{
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health -= 0.03;
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health -= 0.04;
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vocals.volume = 0;
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}
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@ -1084,7 +1084,7 @@ class PlayState extends MusicBeatState
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{
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if (!boyfriend.stunned)
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{
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health -= 0.055;
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health -= 0.06;
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if (combo > 5)
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{
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gf.playAnim('sad');
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@ -1180,9 +1180,9 @@ class PlayState extends MusicBeatState
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}
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if (note.noteData >= 0)
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health += 0.03;
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health += 0.023;
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else
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health += 0.007;
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health += 0.004;
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switch (note.noteData)
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{
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