I have embraced modding
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@ -41,7 +41,8 @@ class FreeplayState extends MusicBeatState
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for (i in 0...initSonglist.length)
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{
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songs.push(new SongMetadata(initSonglist[i], 1, 'gf'));
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var data:Array<String> = initSonglist[i].split(':');
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songs.push(new SongMetadata(data[0], 1, data[1]));
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}
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/*
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@ -63,15 +64,6 @@ class FreeplayState extends MusicBeatState
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isDebug = true;
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#end
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addWeek(['Bopeebo', 'Fresh', 'Dadbattle'], 1, ['dad']);
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addWeek(['Spookeez', 'South', 'Monster'], 2, ['spooky', 'spooky', 'monster']);
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addWeek(['Pico', 'Philly', 'Blammed'], 3, ['pico']);
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addWeek(['Satin-Panties', 'High', 'Milf'], 4, ['mom']);
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addWeek(['Cocoa', 'Eggnog', 'Winter-Horrorland'], 5, ['parents-christmas', 'parents-christmas', 'monster-christmas']);
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addWeek(['Senpai', 'Roses', 'Thorns'], 6, ['senpai', 'senpai', 'spirit']);
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// LOAD MUSIC
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// LOAD CHARACTERS
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@ -271,7 +263,6 @@ class FreeplayState extends MusicBeatState
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#end
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#if PRELOAD_ALL
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Conductor.changeBPM(Song.loadFromJson(Highscore.formatSong(songs[curSelected].songName,0),songs[curSelected].songName.toLowerCase()).bpm);
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FlxG.sound.playMusic(Paths.inst(songs[curSelected].songName), 0);
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#end
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