I have embraced modding
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@ -124,6 +124,8 @@ class PlayState extends MusicBeatState
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private var camHUD:FlxCamera;
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private var camGame:FlxCamera;
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public static var offsetTesting:Bool = false;
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var notesHitArray:Array<Date> = [];
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var currentFrames:Int = 0;
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@ -827,7 +829,7 @@ class PlayState extends MusicBeatState
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scoreTxt.x = healthBarBG.x + healthBarBG.width / 2;
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scoreTxt.setFormat(Paths.font("vcr.ttf"), 16, FlxColor.WHITE, CENTER, FlxTextBorderStyle.OUTLINE,FlxColor.BLACK);
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scoreTxt.scrollFactor.set();
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if (SONG.song.contains('offsetTest'))
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if (offsetTesting)
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scoreTxt.x += 300;
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add(scoreTxt);
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@ -1609,7 +1611,7 @@ class PlayState extends MusicBeatState
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super.update(elapsed);
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if (!SONG.song.contains('offsetTest'))
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if (!offsetTesting)
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{
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if (FlxG.save.data.accuracyDisplay)
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{
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@ -1967,7 +1969,7 @@ class PlayState extends MusicBeatState
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#end
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}
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if (SONG.song.contains('offsetTest'))
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if (offsetTesting)
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{
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FlxG.sound.playMusic(Paths.music('freakyMenu'));
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LoadingState.loadAndSwitchState(new OptionsMenu());
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@ -2169,7 +2171,7 @@ class PlayState extends MusicBeatState
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currentTimingShown.text = msTiming + "ms";
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currentTimingShown.size = 20;
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if (msTiming >= 0.03 && SONG.song.contains('offsetTest'))
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if (msTiming >= 0.03 && offsetTesting)
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{
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//Remove Outliers
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hits.shift();
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