fix songs with spaces (part 200)
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@ -260,7 +260,7 @@ class Character extends FlxSprite
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case 'bf-car':
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var tex = Paths.getSparrowAtlas('bfCar','shared',true);
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frames = tex;
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animation.addByPrefix('idle', 'BF idle dance', 16, false);
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animation.addByPrefix('idle', 'BF idle dance', 24, false);
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animation.addByPrefix('singUP', 'BF NOTE UP0', 24, false);
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animation.addByPrefix('singLEFT', 'BF NOTE LEFT0', 24, false);
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animation.addByPrefix('singRIGHT', 'BF NOTE RIGHT0', 24, false);
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@ -2549,7 +2549,12 @@ class ChartingState extends MusicBeatState
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function loadJson(song:String):Void
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{
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PlayState.SONG = Song.loadFromJson(song.toLowerCase(), song.toLowerCase());
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var format = StringTools.replace(PlayState.SONG.song.toLowerCase(), " ", "-");
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switch (format) {
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case 'Dad-Battle': format = 'Dadbattle';
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case 'Philly-Nice': format = 'Philly';
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}
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PlayState.SONG = Song.loadFromJson(format, format);
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LoadingState.loadAndSwitchState(new ChartingState());
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}
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@ -189,7 +189,7 @@ class PlayState extends MusicBeatState
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var notesHitArray:Array<Date> = [];
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var currentFrames:Int = 0;
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var idleToBeat:Bool = true; // change if bf and dad would idle to the beat of the song
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var idleBeat:Int = 1; // how frequently bf and dad would play their idle animation(1 - every beat, 2 - every 2 beats and so on)
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var idleBeat:Int = 4; // how frequently bf and dad would play their idle animation(1 - every beat, 2 - every 2 beats and so on)
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public var dialogue:Array<String> = ['dad:blah blah blah', 'bf:coolswag'];
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