From ad2b55471e6f2f9ec46c15ec41adea98d944fe2a Mon Sep 17 00:00:00 2001 From: Spel0 <75626813+Spel0@users.noreply.github.com> Date: Sun, 8 Aug 2021 06:22:14 +0300 Subject: [PATCH] why is it even --- source/PlayState.hx | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/source/PlayState.hx b/source/PlayState.hx index ad01f6b..17fd3ac 100644 --- a/source/PlayState.hx +++ b/source/PlayState.hx @@ -194,7 +194,7 @@ class PlayState extends MusicBeatState var notesHitArray:Array = []; var currentFrames:Int = 0; - var idleToBeat:Bool = true; // change if bf and dad would idle to the beat of the song + var idleToBeat:Bool = false; // change if bf and dad would idle to the beat of the song var idleBeat:Int = 4; // how frequently bf and dad would play their idle animation(1 - every beat, 2 - every 2 beats and so on) public var dialogue:Array = ['dad:blah blah blah', 'bf:coolswag']; @@ -3943,7 +3943,6 @@ class PlayState extends MusicBeatState { playerStrums.forEach(function(spr:FlxSprite) { - trace(Math.abs(daNote.noteData)); if (Math.abs(daNote.noteData) == spr.ID) { spr.animation.play('confirm', true);