maybe fix? idk

This commit is contained in:
KadeDev 2021-03-30 18:38:47 -07:00
parent 790d0f0d4c
commit ad7cbda055
3 changed files with 67 additions and 24 deletions

View File

@ -103,6 +103,8 @@ class GameplayCustomizeState extends MusicBeatState
sick.x = FlxG.save.data.changedHitX;
sick.y = FlxG.save.data.changedHitY;
sick.updateHitbox();
FlxG.mouse.visible = true;
}

View File

@ -175,40 +175,23 @@ class Note extends FlxSprite
}
}
var oneTime:Bool = false;
override function update(elapsed:Float)
{
super.update(elapsed);
if (mustPress)
{
if (strumTime > Conductor.songPosition - Conductor.safeZoneOffset
&& strumTime < Conductor.songPosition + Conductor.safeZoneOffset)
if ((strumTime > Conductor.songPosition - Conductor.safeZoneOffset
&& strumTime < Conductor.songPosition + Conductor.safeZoneOffset))
{
canBeHit = true;
}
else
canBeHit = false;
var noteDiff:Float = Math.abs(strumTime - Conductor.songPosition);
if (canBeHit)
{
if (noteDiff > Conductor.safeZoneOffset * 0.96)
rating = "shit";
else if (noteDiff < Conductor.safeZoneOffset * -0.96)
rating = "shit";
else if (noteDiff > Conductor.safeZoneOffset * 0.50)
rating = "bad";
else if (noteDiff < Conductor.safeZoneOffset * -0.50)
rating = "bad";
else if (noteDiff > Conductor.safeZoneOffset * 0.45)
rating = "good";
else if (noteDiff < Conductor.safeZoneOffset * -0.45)
rating = "good";
else
rating = "sick";
FlxG.watch.addQuick("Note " + this.ID,rating);
}
if (strumTime < Conductor.songPosition - (Conductor.safeZoneOffset * 0.80) && !wasGoodHit)
if (strumTime < Conductor.songPosition - Conductor.safeZoneOffset && !wasGoodHit)
{
tooLate = true;
rating = "shit";

View File

@ -66,6 +66,8 @@ class PlayState extends MusicBeatState
public static var rep:Replay;
public static var loadRep:Bool = false;
public static var noteBools:Array<Bool> = [false, false, false, false];
var halloweenLevel:Bool = false;
var songLength:Float = 0;
@ -2378,6 +2380,7 @@ class PlayState extends MusicBeatState
{
for (coolNote in possibleNotes)
{
if (controlArray[coolNote.noteData])
goodNoteHit(coolNote);
else
@ -2395,6 +2398,17 @@ class PlayState extends MusicBeatState
{
if (loadRep)
{
var noteDiff:Float = Math.abs(daNote.strumTime - Conductor.songPosition);
if (noteDiff > Conductor.safeZoneOffset * 0.70 || noteDiff < Conductor.safeZoneOffset * -0.70)
daNote.rating = "shit";
else if (noteDiff > Conductor.safeZoneOffset * 0.50 || noteDiff < Conductor.safeZoneOffset * -0.50)
daNote.rating = "bad";
else if (noteDiff > Conductor.safeZoneOffset * 0.45 || noteDiff < Conductor.safeZoneOffset * -0.45)
daNote.rating = "good";
else if (noteDiff < Conductor.safeZoneOffset * 0.44 && noteDiff > Conductor.safeZoneOffset * -0.44)
daNote.rating = "sick";
if (NearlyEquals(daNote.strumTime,rep.replay.keyPresses[repPresses].time, 30))
{
goodNoteHit(daNote);
@ -2414,6 +2428,16 @@ class PlayState extends MusicBeatState
{
if (NearlyEquals(coolNote.strumTime,rep.replay.keyPresses[repPresses].time, 30))
{
var noteDiff:Float = Math.abs(coolNote.strumTime - Conductor.songPosition);
if (noteDiff > Conductor.safeZoneOffset * 0.70 || noteDiff < Conductor.safeZoneOffset * -0.70)
coolNote.rating = "shit";
else if (noteDiff > Conductor.safeZoneOffset * 0.50 || noteDiff < Conductor.safeZoneOffset * -0.50)
coolNote.rating = "bad";
else if (noteDiff > Conductor.safeZoneOffset * 0.45 || noteDiff < Conductor.safeZoneOffset * -0.45)
coolNote.rating = "good";
else if (noteDiff < Conductor.safeZoneOffset * 0.44 && noteDiff > Conductor.safeZoneOffset * -0.44)
coolNote.rating = "sick";
goodNoteHit(coolNote);
trace('force note hit');
}
@ -2431,6 +2455,17 @@ class PlayState extends MusicBeatState
{
if (NearlyEquals(daNote.strumTime,rep.replay.keyPresses[repPresses].time, 30))
{
var noteDiff:Float = Math.abs(daNote.strumTime - Conductor.songPosition);
if (noteDiff > Conductor.safeZoneOffset * 0.70 || noteDiff < Conductor.safeZoneOffset * -0.70)
daNote.rating = "shit";
else if (noteDiff > Conductor.safeZoneOffset * 0.50 || noteDiff < Conductor.safeZoneOffset * -0.50)
daNote.rating = "bad";
else if (noteDiff > Conductor.safeZoneOffset * 0.45 || noteDiff < Conductor.safeZoneOffset * -0.45)
daNote.rating = "good";
else if (noteDiff < Conductor.safeZoneOffset * 0.44 && noteDiff > Conductor.safeZoneOffset * -0.44)
daNote.rating = "sick";
goodNoteHit(daNote);
trace('force note hit');
}
@ -2711,6 +2746,17 @@ class PlayState extends MusicBeatState
function noteCheck(controlArray:Array<Bool>, note:Note):Void // sorry lol
{
var noteDiff:Float = Math.abs(note.strumTime - Conductor.songPosition);
if (noteDiff > Conductor.safeZoneOffset * 0.70 || noteDiff < Conductor.safeZoneOffset * -0.70)
note.rating = "shit";
else if (noteDiff > Conductor.safeZoneOffset * 0.50 || noteDiff < Conductor.safeZoneOffset * -0.50)
note.rating = "bad";
else if (noteDiff > Conductor.safeZoneOffset * 0.45 || noteDiff < Conductor.safeZoneOffset * -0.45)
note.rating = "good";
else if (noteDiff < Conductor.safeZoneOffset * 0.44 && noteDiff > Conductor.safeZoneOffset * -0.44)
note.rating = "sick";
if (loadRep)
{
if (controlArray[note.noteData])
@ -2735,6 +2781,7 @@ class PlayState extends MusicBeatState
if (mashing <= getKeyPresses(note) && mashViolations < 2)
{
mashViolations++;
goodNoteHit(note, (mashing <= getKeyPresses(note)));
}
else
@ -2756,6 +2803,17 @@ class PlayState extends MusicBeatState
function goodNoteHit(note:Note, resetMashViolation = true):Void
{
var noteDiff:Float = Math.abs(note.strumTime - Conductor.songPosition);
if (noteDiff > Conductor.safeZoneOffset * 0.70 || noteDiff < Conductor.safeZoneOffset * -0.70)
note.rating = "shit";
else if (noteDiff > Conductor.safeZoneOffset * 0.50 || noteDiff < Conductor.safeZoneOffset * -0.50)
note.rating = "bad";
else if (noteDiff > Conductor.safeZoneOffset * 0.45 || noteDiff < Conductor.safeZoneOffset * -0.45)
note.rating = "good";
else if (noteDiff < Conductor.safeZoneOffset * 0.44 && noteDiff > Conductor.safeZoneOffset * -0.44)
note.rating = "sick";
if (resetMashViolation)
mashViolations--;