Fix note positioning
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@ -997,6 +997,9 @@ class PlayState extends MusicBeatState
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playerStrums = new FlxTypedGroup<FlxSprite>();
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cpuStrums = new FlxTypedGroup<FlxSprite>();
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generateStaticArrows(0);
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generateStaticArrows(1);
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// startCountdown();
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if (SONG.song == null)
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@ -1308,8 +1311,9 @@ class PlayState extends MusicBeatState
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{
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inCutscene = false;
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generateStaticArrows(0);
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generateStaticArrows(1);
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appearStaticArrows();
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//generateStaticArrows(0);
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//generateStaticArrows(1);
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#if windows
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// pre lowercasing the song name (startCountdown)
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@ -1796,9 +1800,6 @@ class PlayState extends MusicBeatState
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{
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swagNote.x += FlxG.width / 2; // general offset
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}
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else
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{
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}
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}
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daBeats += 1;
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}
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@ -1901,10 +1902,11 @@ class PlayState extends MusicBeatState
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babyArrow.updateHitbox();
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babyArrow.scrollFactor.set();
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babyArrow.alpha = 0;
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if (!isStoryMode)
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{
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babyArrow.y -= 10;
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babyArrow.alpha = 0;
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//babyArrow.alpha = 0;
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FlxTween.tween(babyArrow, {y: babyArrow.y + 10, alpha: 1}, 1, {ease: FlxEase.circOut, startDelay: 0.5 + (0.2 * i)});
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}
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@ -1934,6 +1936,15 @@ class PlayState extends MusicBeatState
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}
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}
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private function appearStaticArrows():Void
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{
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strumLineNotes.forEach(function(babyArrow:FlxSprite)
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{
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if (isStoryMode)
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babyArrow.alpha = 1;
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});
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}
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function tweenCamIn():Void
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{
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FlxTween.tween(FlxG.camera, {zoom: 1.3}, (Conductor.stepCrochet * 4 / 1000), {ease: FlxEase.elasticInOut});
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@ -2796,7 +2807,11 @@ class PlayState extends MusicBeatState
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}
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if (daNote.isSustainNote)
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{
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daNote.x += daNote.width / 2 + 17;
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if (PlayState.curStage.startsWith('school'))
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daNote.x -= 8;
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}
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// trace(daNote.y);
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// WIP interpolation shit? Need to fix the pause issue
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