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@ -20,14 +20,28 @@ class ChartingState extends MusicBeatState
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var _file:FileReference;
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var sequencer:FlxTypedGroup<DisplayNote>;
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var notes:Array<Dynamic> = [];
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/**
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* Array of notes showing when each section STARTS
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*/
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var sectionData:Array<Int> = [0];
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var section:Int = 0;
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var bpmTxt:FlxText;
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var strumLine:FlxSprite;
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var curSong:String = 'Fresh';
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var amountSteps:Int = 0;
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override function create()
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{
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FlxG.sound.playMusic('assets/music/Fresh.mp3', 0.6);
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FlxG.sound.playMusic('assets/music/' + curSong + '.mp3', 0.6);
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FlxG.sound.music.pause();
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FlxG.sound.music.onComplete = function()
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{
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FlxG.sound.music.pause();
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FlxG.sound.music.time = 0;
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};
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Conductor.changeBPM(120);
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var saveButton:FlxButton = new FlxButton(0, 0, "Save", function()
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@ -53,10 +67,12 @@ class ChartingState extends MusicBeatState
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sequencer = new FlxTypedGroup<DisplayNote>();
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add(sequencer);
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amountSteps = Math.floor(FlxG.sound.music.length / Conductor.stepCrochet);
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for (r in 0...4)
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{
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notes.push([]);
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for (i in 0...16)
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for (i in 0...amountSteps)
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{
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notes[r].push(false);
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var seqBtn:DisplayNote = new DisplayNote((35 * r) + 10, (35 * i) + 50, null, function()
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@ -69,7 +85,7 @@ class ChartingState extends MusicBeatState
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seqBtn.strumTime = Conductor.stepCrochet * i;
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seqBtn.makeGraphic(30, 30, FlxColor.WHITE);
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seqBtn.ID = i + (16 * r);
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seqBtn.ID = i + (amountSteps * r);
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sequencer.add(seqBtn);
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}
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}
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@ -79,6 +95,45 @@ class ChartingState extends MusicBeatState
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{
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Conductor.songPosition = FlxG.sound.music.time;
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if (FlxG.mouse.justPressedMiddle && section > 0)
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{
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var pushSection:Int = Math.round(FlxG.sound.music.time / Conductor.crochet) * 4;
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if (sectionData[section] == null)
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{
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sectionData.push(pushSection);
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}
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else
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sectionData[section] == pushSection;
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}
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if (FlxG.keys.justPressed.LEFT || FlxG.keys.justPressed.RIGHT)
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{
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FlxG.sound.music.pause();
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if (FlxG.keys.justPressed.RIGHT)
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{
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if (section + 1 <= sectionData.length)
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section += 1;
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else
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section = 0;
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}
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if (FlxG.keys.justPressed.LEFT)
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{
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if (section > 0)
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section -= 1;
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else
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section = sectionData.length;
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}
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if (sectionData[section] != null)
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FlxG.sound.music.time = sectionData[section] * Conductor.stepCrochet;
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}
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if (FlxG.keys.justPressed.R && sectionData[section] != null)
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FlxG.sound.music.time = sectionData[section] * Conductor.stepCrochet;
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if (FlxG.sound.music.playing)
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{
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}
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@ -105,11 +160,11 @@ class ChartingState extends MusicBeatState
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if (FlxG.keys.justPressed.DOWN)
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Conductor.changeBPM(Conductor.bpm - 1);
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bpmTxt.text = "BPM: " + Conductor.bpm;
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bpmTxt.text = "BPM: " + Conductor.bpm + "\nSection: " + section;
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sequencer.forEach(function(spr:DisplayNote)
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{
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if (notes[Std.int(spr.ID / 16)][spr.ID % 16] != 0)
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if (notes[Std.int(spr.ID / amountSteps)][spr.ID % amountSteps] != 0)
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spr.alpha = 1;
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else
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spr.alpha = 0.5;
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