the acquired combo will now be saved and seen in freeplay
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@ -2539,6 +2539,7 @@ class PlayState extends MusicBeatState
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#if !switch
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Highscore.saveScore(songHighscore, Math.round(songScore), storyDifficulty);
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Highscore.saveCombo(songHighscore, Ratings.GenerateLetterRank(accuracy), storyDifficulty);
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#end
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}
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