removed old input and made shits hitable
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2a7bc51ed5
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b0ffa2aa43
@ -52,21 +52,6 @@ class DFJKOption extends Option
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}
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}
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class NewInputOption extends Option
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{
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public override function press():Bool
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{
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FlxG.save.data.newInput = !FlxG.save.data.newInput;
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display = updateDisplay();
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return true;
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}
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private override function updateDisplay():String
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{
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return FlxG.save.data.newInput ? "New input" : "Old Input";
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}
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}
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class DownscrollOption extends Option
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{
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public override function press():Bool
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@ -173,7 +173,6 @@ class PlayState extends MusicBeatState
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Conductor.safeFrames = 10; // 166ms hit window (j1)
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theFunne = FlxG.save.data.newInput;
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if (FlxG.sound.music != null)
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FlxG.sound.music.stop();
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@ -1480,12 +1479,12 @@ class PlayState extends MusicBeatState
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ranking = "(GFC)";
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else if ((shits < 10 && shits != 0 || bads < 10 && bads != 0) && misses == 0) // Single Digit Combo Breaks
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ranking = "(SDCB)";
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else if (misses == 0 && (shits >= 10 || bads >= 10)) // Regular FC
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else if (misses == 0 && (shits >= 10)) // Regular FC
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ranking = "(FC)";
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else if (misses >= 10 || (shits >= 10 || bads >= 10)) // Combo Breaks
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else if (misses >= 10 || (shits >= 10)) // Combo Breaks
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ranking = "(CB)";
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else
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ranking = "";
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ranking = "(Clear)";
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// WIFE TIME :)))) (based on Wife3)
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@ -2038,71 +2037,45 @@ class PlayState extends MusicBeatState
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totalNotesHit += wife;
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if (noteDiff > Conductor.safeZoneOffset * 2)
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if (noteDiff > Conductor.safeZoneOffset * 1.25)
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{
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daRating = 'shit';
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ss = false;
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if (theFunne)
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{
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score = -3000;
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combo = 0;
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misses++;
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health -= 0.2;
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}
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ss = false;
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shits++;
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}
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else if (noteDiff < Conductor.safeZoneOffset * -2)
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else if (noteDiff < Conductor.safeZoneOffset * -1.25)
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{
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daRating = 'shit';
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if (theFunne)
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{
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score = -3000;
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combo = 0;
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misses++;
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health -= 0.2;
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}
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ss = false;
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shits++;
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}
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else if (noteDiff < Conductor.safeZoneOffset * -0.45)
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{
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daRating = 'bad';
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if (theFunne)
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{
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score = -1000;
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score = 0;
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health -= 0.03;
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misses++;
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combo = 0;
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}
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else
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score = 100;
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ss = false;
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bads++;
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}
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else if (noteDiff > Conductor.safeZoneOffset * 0.45)
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{
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daRating = 'bad';
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if (theFunne)
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{
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score = -1000;
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score = 0;
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health -= 0.03;
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combo = 0;
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misses++;
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}
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else
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score = 100;
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ss = false;
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bads++;
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}
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else if (noteDiff < Conductor.safeZoneOffset * -0.25)
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{
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daRating = 'good';
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if (theFunne)
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{
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score = 200;
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//health -= 0.01;
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}
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else
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score = 200;
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ss = false;
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goods++;
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@ -2110,12 +2083,6 @@ class PlayState extends MusicBeatState
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else if (noteDiff > Conductor.safeZoneOffset * 0.35)
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{
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daRating = 'good';
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if (theFunne)
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{
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score = 200;
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//health -= 0.01;
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}
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else
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score = 200;
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ss = false;
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goods++;
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