fix steps reseting in gameplay
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@@ -101,6 +101,7 @@ class MusicBeatState extends FlxUIState
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}
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else if (ste < curStep)
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{
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trace("reset steps for some reason?? at " + Conductor.songPosition);
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//Song reset?
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curStep = ste;
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updateBeat();
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@@ -126,6 +127,7 @@ class MusicBeatState extends FlxUIState
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else if (nextStep < curStep)
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{
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//Song reset?
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trace("(no bpm change) reset steps for some reason?? at " + Conductor.songPosition);
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curStep = nextStep;
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updateBeat();
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stepHit();
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