Friday Night Funkin' EYY's, but GF cheers too

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Detoria 2021-04-03 18:15:28 -03:00 committed by GitHub
parent cef2cbde05
commit b3c418098b
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@ -157,7 +157,6 @@ class PlayState extends MusicBeatState
var scoreTxt:FlxText; var scoreTxt:FlxText;
var replayTxt:FlxText; var replayTxt:FlxText;
public static var campaignScore:Int = 0; public static var campaignScore:Int = 0;
var defaultCamZoom:Float = 1.05; var defaultCamZoom:Float = 1.05;
@ -172,6 +171,12 @@ class PlayState extends MusicBeatState
public static var timeCurrently:Float = 0; public static var timeCurrently:Float = 0;
public static var timeCurrentlyR:Float = 0; public static var timeCurrentlyR:Float = 0;
// Will fire once every prevent debug spam messages and broken animations
private var triggeredAlready:Bool = false;
// Will decide if she's even allowed to headbang at all depending on the song
private var allowToHeadbang:Bool = false;
override public function create() override public function create()
{ {
@ -1150,42 +1155,47 @@ class PlayState extends MusicBeatState
songLength = FlxG.sound.music.length; songLength = FlxG.sound.music.length;
if (FlxG.save.data.songPosition) if (FlxG.save.data.songPosition)
{ {
remove(songPosBG); remove(songPosBG);
remove(songPosBar); remove(songPosBar);
remove(songName); remove(songName);
songPosBG = new FlxSprite(0, 10).loadGraphic(Paths.image('healthBar')); songPosBG = new FlxSprite(0, 10).loadGraphic(Paths.image('healthBar'));
if (FlxG.save.data.downscroll) if (FlxG.save.data.downscroll)
songPosBG.y = FlxG.height * 0.9 + 45; songPosBG.y = FlxG.height * 0.9 + 45;
songPosBG.screenCenter(X); songPosBG.screenCenter(X);
songPosBG.scrollFactor.set(); songPosBG.scrollFactor.set();
add(songPosBG); add(songPosBG);
songPosBar = new FlxBar(songPosBG.x + 4, songPosBG.y + 4, LEFT_TO_RIGHT, Std.int(songPosBG.width - 8), Std.int(songPosBG.height - 8), this, songPosBar = new FlxBar(songPosBG.x + 4, songPosBG.y + 4, LEFT_TO_RIGHT, Std.int(songPosBG.width - 8), Std.int(songPosBG.height - 8), this,
'songPositionBar', 0, songLength - 1000); 'songPositionBar', 0, songLength - 1000);
songPosBar.numDivisions = 1000; songPosBar.numDivisions = 1000;
songPosBar.scrollFactor.set(); songPosBar.scrollFactor.set();
songPosBar.createFilledBar(FlxColor.GRAY, FlxColor.LIME); songPosBar.createFilledBar(FlxColor.GRAY, FlxColor.LIME);
add(songPosBar); add(songPosBar);
var songName = new FlxText(songPosBG.x + (songPosBG.width / 2) - 20,songPosBG.y,0,SONG.song, 16);
if (FlxG.save.data.downscroll)
songName.y -= 3;
songName.setFormat(Paths.font("vcr.ttf"), 16, FlxColor.WHITE, RIGHT, FlxTextBorderStyle.OUTLINE,FlxColor.BLACK);
songName.scrollFactor.set();
add(songName);
songPosBG.cameras = [camHUD]; var songName = new FlxText(songPosBG.x + (songPosBG.width / 2) - 20,songPosBG.y,0,SONG.song, 16);
songPosBar.cameras = [camHUD]; if (FlxG.save.data.downscroll)
songName.cameras = [camHUD]; songName.y -= 3;
} songName.setFormat(Paths.font("vcr.ttf"), 16, FlxColor.WHITE, RIGHT, FlxTextBorderStyle.OUTLINE,FlxColor.BLACK);
songName.scrollFactor.set();
add(songName);
songPosBG.cameras = [camHUD];
songPosBar.cameras = [camHUD];
songName.cameras = [camHUD];
}
// Song check real quick
if(curSong == 'Bopeebo' ||
curSong == 'Philly' ||
curSong == 'Blammed' ||
curSong == 'Cocoa' ||
curSong == 'Eggnog') allowToHeadbang = true;
else allowToHeadbang = false;
#if desktop #if desktop
// Updating Discord Rich Presence (with Time Left) // Updating Discord Rich Presence (with Time Left)
DiscordClient.changePresence(detailsText + " " + SONG.song + " (" + storyDifficultyText + ") " + generateRanking(), "\nAcc: " + truncateFloat(accuracy, 2) + "% | Score: " + songScore + " | Misses: " + misses , iconRPC); DiscordClient.changePresence(detailsText + " " + SONG.song + " (" + storyDifficultyText + ") " + generateRanking(), "\nAcc: " + truncateFloat(accuracy, 2) + "% | Score: " + songScore + " | Misses: " + misses , iconRPC);
#end #end
} }
@ -1725,9 +1735,97 @@ class PlayState extends MusicBeatState
if (generatedMusic && PlayState.SONG.notes[Std.int(curStep / 16)] != null) if (generatedMusic && PlayState.SONG.notes[Std.int(curStep / 16)] != null)
{ {
if (curBeat % 4 == 0) // Make sure Girlfriend cheers only for certain songs
if(allowToHeadbang)
{ {
// trace(PlayState.SONG.notes[Std.int(curStep / 16)].mustHitSection); // Don't animate GF if something else is already animating her (eg. train passing)
if(gf.animation.curAnim.name == 'danceLeft' || gf.animation.curAnim.name == 'danceRight' || gf.animation.curAnim.name == 'idle')
{
// Per song treatment since some songs will only have the 'Hey' at certain times
if(curSong == 'Philly')
{
// Prevent GF from starting too early or doing this endlessly
if(curBeat < 250)
{
// Stoppage times
if(curBeat != 184 && curBeat != 216)
{
if (curBeat % 16 == 8)
{
// Just a garantee that it'll trigger just once
if(!triggeredAlready)
{
gf.playAnim('cheer');
trace('Eyy ' + curBeat);
triggeredAlready = true;
}
}else triggeredAlready = false;
}
}
}else if(curSong == 'Bopeebo')
{
if(curBeat > 5 && curBeat < 130)
{
if (curBeat % 8 == 7)
{
if(!triggeredAlready)
{
gf.playAnim('cheer');
trace('Eyy ' + curBeat);
triggeredAlready = true;
}
}else triggeredAlready = false;
}
}else if(curSong == 'Blammed')
{
if(curBeat > 30 && curBeat < 190)
{
if(curBeat < 90 || curBeat > 128)
{
if (curBeat % 4 == 2)
{
if(!triggeredAlready)
{
gf.playAnim('cheer');
trace('Eyy ' + curBeat);
triggeredAlready = true;
}
}else triggeredAlready = false;
}
}
}else if(curSong == 'Cocoa')
{
if(curBeat < 170)
{
if(curBeat < 65 || curBeat > 130 && curBeat < 145)
{
if (curBeat % 16 == 15)
{
if(!triggeredAlready)
{
gf.playAnim('cheer');
trace('Eyy ' + curBeat);
triggeredAlready = true;
}
}else triggeredAlready = false;
}
}
}else if(curSong == 'Eggnog')
{
if(curBeat > 10 && curBeat != 111 && curBeat < 220)
{
if (curBeat % 8 == 7)
{
if(!triggeredAlready)
{
gf.playAnim('cheer');
trace('Eyy ' + curBeat);
triggeredAlready = true;
}
}else triggeredAlready = false;
}
}
}
} }
if (camFollow.x != dad.getMidpoint().x + 150 && !PlayState.SONG.notes[Std.int(curStep / 16)].mustHitSection) if (camFollow.x != dad.getMidpoint().x + 150 && !PlayState.SONG.notes[Std.int(curStep / 16)].mustHitSection)