Merge pull request #1200 from Spel0/no-preload-crash-fix

No characters preload crash fix
This commit is contained in:
Kade M 2021-07-06 22:10:25 -07:00 committed by GitHub
commit b5fab53ac9
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@ -131,7 +131,10 @@ class Paths
inline static public function getSparrowAtlas(key:String, ?library:String, ?isCharacter:Bool = false)
{
if (isCharacter)
return FlxAtlasFrames.fromSparrow(imageCached(key), file('images/characters/$key.xml', library));
if (FlxG.save.data.cacheImages)
return FlxAtlasFrames.fromSparrow(imageCached(key), file('images/characters/$key.xml', library));
else
return FlxAtlasFrames.fromSparrow(image('characters/$key'), file('images/characters/$key.xml'));
return FlxAtlasFrames.fromSparrow(image(key, library), file('images/$key.xml', library));
}
@ -145,7 +148,10 @@ class Paths
inline static public function getPackerAtlas(key:String, ?library:String, ?isCharacter:Bool = false)
{
if (isCharacter)
return FlxAtlasFrames.fromSpriteSheetPacker(imageCached(key), file('images/characters/$key.txt', library));
if (FlxG.save.data.cacheImages)
return FlxAtlasFrames.fromSpriteSheetPacker(imageCached(key), file('images/$key.txt', library));
else
return FlxAtlasFrames.fromSpriteSheetPacker(image('characters/$key'), file('images/characters/$key.txt'));
return FlxAtlasFrames.fromSpriteSheetPacker(image(key, library), file('images/$key.txt', library));
}
}