pog changes
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@ -1,5 +1,6 @@
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package;
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import flixel.FlxCamera;
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import flixel.addons.ui.FlxUIText;
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import haxe.zip.Writer;
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import Conductor.BPMChangeEvent;
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@ -42,6 +43,10 @@ class ChartingState extends MusicBeatState
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{
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var _file:FileReference;
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public var playClaps:Bool = false;
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public var snap:Int = 2;
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var UI_box:FlxUITabMenu;
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/**
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@ -91,6 +96,8 @@ class ChartingState extends MusicBeatState
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private var lastNote:Note;
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var claps:Array<Note> = [];
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public var snapText:FlxText;
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override function create()
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{
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curSection = lastSection;
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@ -117,6 +124,9 @@ class ChartingState extends MusicBeatState
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gridBG = FlxGridOverlay.create(GRID_SIZE, GRID_SIZE, GRID_SIZE * 8, GRID_SIZE * 16);
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add(gridBG);
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snapText = new FlxText(-100,10,0,"Snap: 1/" + snap + " (Control + Left or Right to change.)\nAdd Notes: 1-8 (or click)\n", 24);
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snapText.scrollFactor.set();
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gridBlackLine = new FlxSprite(gridBG.x + gridBG.width / 2).makeGraphic(2, Std.int(gridBG.height), FlxColor.BLACK);
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add(gridBlackLine);
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@ -183,6 +193,10 @@ class ChartingState extends MusicBeatState
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add(curRenderedNotes);
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add(curRenderedSustains);
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add(snapText);
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super.create();
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}
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@ -263,6 +277,14 @@ class ChartingState extends MusicBeatState
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stepperSongVol.value = FlxG.sound.music.volume;
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stepperSongVol.name = 'song_instvol';
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var hitsounds = new FlxUICheckBox(10, stepperSongVol.y + 35, null, null, "Play hitsounds", 100);
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hitsounds.checked = false;
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hitsounds.callback = function()
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{
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playClaps = hitsounds.checked;
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};
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var stepperSongVolLabel = new FlxText(74, 110, 'Instrumental Volume');
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var characters:Array<String> = CoolUtil.coolTextFile(Paths.txt('characterList'));
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@ -328,7 +350,8 @@ class ChartingState extends MusicBeatState
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tab_group_song.add(stepperVocalVolLabel);
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tab_group_song.add(stepperSongVol);
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tab_group_song.add(stepperSongVolLabel);
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tab_group_song.add(hitsounds);
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var tab_group_assets = new FlxUI(null, UI_box);
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tab_group_assets.name = "Assets";
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tab_group_assets.add(noteStyleDropDown);
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@ -436,7 +459,6 @@ class ChartingState extends MusicBeatState
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var applyLength:FlxButton = new FlxButton(10, 100, 'Apply Data');
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tab_group_note.add(writingNotesText);
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tab_group_note.add(stepperSusLength);
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tab_group_note.add(stepperSusLengthLabel);
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tab_group_note.add(applyLength);
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@ -608,6 +630,8 @@ class ChartingState extends MusicBeatState
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{
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updateHeads();
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snapText.text = "Snap: " + snap;
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curStep = recalculateSteps();
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if (FlxG.keys.justPressed.ALT && UI_box.selected_tab == 0)
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@ -615,64 +639,57 @@ class ChartingState extends MusicBeatState
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writingNotes = !writingNotes;
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}
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if (writingNotes)
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writingNotesText.text = "WRITING NOTES";
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else
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writingNotesText.text = "";
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if (FlxG.keys.pressed.CONTROL && FlxG.keys.justPressed.RIGHT)
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snap = snap * 2;
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if (FlxG.keys.pressed.CONTROL && FlxG.keys.justPressed.LEFT)
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snap = Math.round(snap / 2);
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if (snap >= 192)
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snap = 192;
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if (snap <= 2)
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snap = 2;
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Conductor.songPosition = FlxG.sound.music.time;
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_song.song = typingShit.text;
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var upP = controls.UP_P;
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var rightP = controls.RIGHT_P;
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var downP = controls.DOWN_P;
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var leftP = controls.LEFT_P;
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var left = FlxG.keys.justPressed.ONE;
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var down = FlxG.keys.justPressed.TWO;
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var up = FlxG.keys.justPressed.THREE;
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var right = FlxG.keys.justPressed.FOUR;
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var leftO = FlxG.keys.justPressed.FIVE;
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var downO = FlxG.keys.justPressed.SIX;
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var upO = FlxG.keys.justPressed.SEVEN;
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var rightO = FlxG.keys.justPressed.EIGHT;
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var controlArray:Array<Bool> = [leftP, downP, upP, rightP];
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var pressArray = [left, down, up, right, leftO, downO, upO, rightO];
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if ((upP || rightP || downP || leftP) && writingNotes)
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for (p in 0...pressArray.length)
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{
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for(i in 0...controlArray.length)
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{
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if (controlArray[i])
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{
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for (n in 0..._song.notes[curSection].sectionNotes.length)
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{
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var note = _song.notes[curSection].sectionNotes[n];
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if (note == null)
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continue;
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if (note[0] == Conductor.songPosition && note[1] % 4 == i)
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{
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trace('GAMING');
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_song.notes[curSection].sectionNotes.remove(note);
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}
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}
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trace('adding note');
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_song.notes[curSection].sectionNotes.push([Conductor.songPosition, i, 0]);
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updateGrid();
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}
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}
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var i = pressArray[p];
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if (i)
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addNote(new Note(Conductor.songPosition,p));
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}
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strumLine.y = getYfromStrum((Conductor.songPosition - sectionStartTime()) % (Conductor.stepCrochet * _song.notes[curSection].lengthInSteps));
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curRenderedNotes.forEach(function(note:Note)
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if (playClaps)
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{
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if (FlxG.sound.music.playing)
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curRenderedNotes.forEach(function(note:Note)
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{
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FlxG.overlap(strumLine, note, function(_, _)
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if (FlxG.sound.music.playing)
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{
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if(!claps.contains(note))
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FlxG.overlap(strumLine, note, function(_, _)
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{
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claps.push(note);
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if(_song.notes[curSection].mustHitSection) FlxG.sound.play(Paths.sound('CLAP'));
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else FlxG.sound.play(Paths.sound('SNAP'));
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}
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});
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}
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});
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if(!claps.contains(note))
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{
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claps.push(note);
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if(_song.notes[curSection].mustHitSection) FlxG.sound.play(Paths.sound('CLAP'));
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else FlxG.sound.play(Paths.sound('SNAP'));
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}
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});
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}
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});
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}
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/*curRenderedNotes.forEach(function(note:Note) {
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if (strumLine.overlaps(note) && strumLine.y == note.y) // yandere dev type shit
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{
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@ -857,7 +874,7 @@ class ChartingState extends MusicBeatState
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var shiftThing:Int = 1;
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if (FlxG.keys.pressed.SHIFT)
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shiftThing = 4;
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if (!writingNotes)
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if (!FlxG.keys.pressed.CONTROL)
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{
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if (FlxG.keys.justPressed.RIGHT || FlxG.keys.justPressed.D)
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changeSection(curSection + shiftThing);
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@ -892,7 +909,7 @@ class ChartingState extends MusicBeatState
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FlxG.sound.music.pause();
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vocals.pause();
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FlxG.sound.music.time -= (FlxG.mouse.wheel * Conductor.stepCrochet * 0.4);
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FlxG.sound.music.time -= (FlxG.mouse.wheel * Conductor.crochet / snap * 0.4);
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vocals.time = FlxG.sound.music.time;
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}
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