Fixed bug at the start of the dialogue
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17fa98004c
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@ -34,6 +34,8 @@ class DialogueBox extends FlxSpriteGroup
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var handSelect:FlxSprite;
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var handSelect:FlxSprite;
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var bgFade:FlxSprite;
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var bgFade:FlxSprite;
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var firstDialogue:Bool = true;
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public function new(talkingRight:Bool = true, ?dialogueList:Array<String>)
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public function new(talkingRight:Bool = true, ?dialogueList:Array<String>)
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{
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{
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super();
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super();
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@ -171,13 +173,13 @@ class DialogueBox extends FlxSpriteGroup
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dialogueStarted = true;
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dialogueStarted = true;
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}
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}
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if (FlxG.keys.justPressed.ANY)
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if (FlxG.keys.justPressed.ANY && dialogueStarted == true)
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{
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{
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remove(dialogue);
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remove(dialogue);
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FlxG.sound.play('assets/sounds/clickText' + TitleState.soundExt, 0.8);
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FlxG.sound.play('assets/sounds/clickText' + TitleState.soundExt, 0.8);
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if (dialogueList[1] == null)
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if (dialogueList[1] == null && dialogueList[0] != null)
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{
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{
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if (!isEnding)
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if (!isEnding)
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{
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{
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@ -218,7 +220,6 @@ class DialogueBox extends FlxSpriteGroup
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function startDialogue():Void
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function startDialogue():Void
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{
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{
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cleanDialog();
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cleanDialog();
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// var theDialog:Alphabet = new Alphabet(0, 70, dialogueList[0], false, true);
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// var theDialog:Alphabet = new Alphabet(0, 70, dialogueList[0], false, true);
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// dialogue = theDialog;
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// dialogue = theDialog;
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// add(theDialog);
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// add(theDialog);
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