improve antialiasing option

i was tired when i made the original so i improved it.
This commit is contained in:
CyndaquilDAC
2021-08-03 16:17:40 -05:00
parent c36af0785b
commit bf96409d8a
20 changed files with 80 additions and 220 deletions

View File

@ -23,12 +23,13 @@ class GameOverState extends FlxTransitionableState
override function create()
{
var loser:FlxSprite = new FlxSprite(100, 100);
var loseTex = Paths.getSparrowAtlas('lose');
loser.frames = loseTex;
loser.animation.addByPrefix('lose', 'lose', 24, false);
loser.animation.play('lose');
add(loser);
var loser:FlxSprite = new FlxSprite(100, 100);
var loseTex = Paths.getSparrowAtlas('lose');
loser.frames = loseTex;
loser.animation.addByPrefix('lose', 'lose', 24, false);
loser.animation.play('lose');
loser.antialiasing = FlxG.save.data.antialiasing;
add(loser);
var bf:Boyfriend = new Boyfriend(bfX, bfY);
// bf.scrollFactor.set();
@ -37,15 +38,12 @@ class GameOverState extends FlxTransitionableState
FlxG.camera.follow(bf, LOCKON, 0.001);
var restart:FlxSprite = new FlxSprite(500, 50).loadGraphic(Paths.image('restart'));
restart.setGraphicSize(Std.int(restart.width * 0.6));
restart.updateHitbox();
restart.alpha = 0;
if(FlxG.save.data.antialiasing)
{
restart.antialiasing = true;
}
add(restart);
var restart:FlxSprite = new FlxSprite(500, 50).loadGraphic(Paths.image('restart'));
restart.setGraphicSize(Std.int(restart.width * 0.6));
restart.updateHitbox();
restart.alpha = 0;
restart.antialiasing = FlxG.save.data.antialiasing;
add(restart);
FlxG.sound.music.fadeOut(2, FlxG.sound.music.volume * 0.6);