improve antialiasing option
i was tired when i made the original so i improved it.
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@@ -47,10 +47,14 @@ class GameplayCustomizeState extends MusicBeatState
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#end
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sick = new FlxSprite().loadGraphic(Paths.image('sick','shared'));
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sick.antialiasing = FlxG.save.data.antialiasing;
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sick.scrollFactor.set();
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background = new FlxSprite(-600, -200).loadGraphic(Paths.image('stageback','shared'));
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curt = new FlxSprite(-500, -300).loadGraphic(Paths.image('stagecurtains','shared'));
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front = new FlxSprite(-650, 600).loadGraphic(Paths.image('stagefront','shared'));
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background.antialiasing = FlxG.save.data.antialiasing;
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curt.antialiasing = FlxG.save.data.antialiasing;
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front.antialiasing = FlxG.save.data.antialiasing;
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//Conductor.changeBPM(102);
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persistentUpdate = true;
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@@ -218,7 +222,7 @@ class GameplayCustomizeState extends MusicBeatState
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babyArrow.animation.addByPrefix('blue', 'arrowDOWN');
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babyArrow.animation.addByPrefix('purple', 'arrowLEFT');
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babyArrow.animation.addByPrefix('red', 'arrowRIGHT');
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babyArrow.antialiasing = true;
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babyArrow.antialiasing = FlxG.save.data.antialiasing;
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babyArrow.setGraphicSize(Std.int(babyArrow.width * 0.7));
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switch (Math.abs(i))
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{
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