improve antialiasing option

i was tired when i made the original so i improved it.
This commit is contained in:
CyndaquilDAC
2021-08-03 16:17:40 -05:00
parent c36af0785b
commit bf96409d8a
20 changed files with 80 additions and 220 deletions

View File

@@ -47,10 +47,14 @@ class GameplayCustomizeState extends MusicBeatState
#end
sick = new FlxSprite().loadGraphic(Paths.image('sick','shared'));
sick.antialiasing = FlxG.save.data.antialiasing;
sick.scrollFactor.set();
background = new FlxSprite(-600, -200).loadGraphic(Paths.image('stageback','shared'));
curt = new FlxSprite(-500, -300).loadGraphic(Paths.image('stagecurtains','shared'));
front = new FlxSprite(-650, 600).loadGraphic(Paths.image('stagefront','shared'));
background.antialiasing = FlxG.save.data.antialiasing;
curt.antialiasing = FlxG.save.data.antialiasing;
front.antialiasing = FlxG.save.data.antialiasing;
//Conductor.changeBPM(102);
persistentUpdate = true;
@@ -218,7 +222,7 @@ class GameplayCustomizeState extends MusicBeatState
babyArrow.animation.addByPrefix('blue', 'arrowDOWN');
babyArrow.animation.addByPrefix('purple', 'arrowLEFT');
babyArrow.animation.addByPrefix('red', 'arrowRIGHT');
babyArrow.antialiasing = true;
babyArrow.antialiasing = FlxG.save.data.antialiasing;
babyArrow.setGraphicSize(Std.int(babyArrow.width * 0.7));
switch (Math.abs(i))
{