improve antialiasing option
i was tired when i made the original so i improved it.
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@ -22,20 +22,14 @@ class GitarooPause extends MusicBeatState
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FlxG.sound.music.stop();
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var bg:FlxSprite = new FlxSprite().loadGraphic(Paths.image('pauseAlt/pauseBG'));
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if(FlxG.save.data.antialiasing)
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{
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bg.antialiasing = true;
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}
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bg.antialiasing = FlxG.save.data.antialiasing;
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add(bg);
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var bf:FlxSprite = new FlxSprite(0, 30);
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bf.frames = Paths.getSparrowAtlas('pauseAlt/bfLol');
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bf.animation.addByPrefix('lol', "funnyThing", 13);
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bf.animation.play('lol');
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if(FlxG.save.data.antialiasing)
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{
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bf.antialiasing = true;
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}
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bf.antialiasing = FlxG.save.data.antialiasing;
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add(bf);
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bf.screenCenter(X);
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@ -44,10 +38,7 @@ class GitarooPause extends MusicBeatState
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replayButton.animation.addByPrefix('selected', 'bluereplay', 0, false);
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replayButton.animation.appendByPrefix('selected', 'yellowreplay');
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replayButton.animation.play('selected');
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if(FlxG.save.data.antialiasing)
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{
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replayButton.antialiasing = true;
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}
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replayButton.antialiasing = FlxG.save.data.antialiasing;
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add(replayButton);
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cancelButton = new FlxSprite(FlxG.width * 0.58, replayButton.y);
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@ -55,10 +46,7 @@ class GitarooPause extends MusicBeatState
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cancelButton.animation.addByPrefix('selected', 'bluecancel', 0, false);
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cancelButton.animation.appendByPrefix('selected', 'cancelyellow');
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cancelButton.animation.play('selected');
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if(FlxG.save.data.antialiasing)
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{
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cancelButton.antialiasing = true;
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}
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cancelButton.antialiasing = FlxG.save.data.antialiasing;
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add(cancelButton);
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changeThing();
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