improve antialiasing option

i was tired when i made the original so i improved it.
This commit is contained in:
CyndaquilDAC
2021-08-03 16:17:40 -05:00
parent c36af0785b
commit bf96409d8a
20 changed files with 80 additions and 220 deletions

View File

@ -22,20 +22,14 @@ class GitarooPause extends MusicBeatState
FlxG.sound.music.stop();
var bg:FlxSprite = new FlxSprite().loadGraphic(Paths.image('pauseAlt/pauseBG'));
if(FlxG.save.data.antialiasing)
{
bg.antialiasing = true;
}
bg.antialiasing = FlxG.save.data.antialiasing;
add(bg);
var bf:FlxSprite = new FlxSprite(0, 30);
bf.frames = Paths.getSparrowAtlas('pauseAlt/bfLol');
bf.animation.addByPrefix('lol', "funnyThing", 13);
bf.animation.play('lol');
if(FlxG.save.data.antialiasing)
{
bf.antialiasing = true;
}
bf.antialiasing = FlxG.save.data.antialiasing;
add(bf);
bf.screenCenter(X);
@ -44,10 +38,7 @@ class GitarooPause extends MusicBeatState
replayButton.animation.addByPrefix('selected', 'bluereplay', 0, false);
replayButton.animation.appendByPrefix('selected', 'yellowreplay');
replayButton.animation.play('selected');
if(FlxG.save.data.antialiasing)
{
replayButton.antialiasing = true;
}
replayButton.antialiasing = FlxG.save.data.antialiasing;
add(replayButton);
cancelButton = new FlxSprite(FlxG.width * 0.58, replayButton.y);
@ -55,10 +46,7 @@ class GitarooPause extends MusicBeatState
cancelButton.animation.addByPrefix('selected', 'bluecancel', 0, false);
cancelButton.animation.appendByPrefix('selected', 'cancelyellow');
cancelButton.animation.play('selected');
if(FlxG.save.data.antialiasing)
{
cancelButton.antialiasing = true;
}
cancelButton.antialiasing = FlxG.save.data.antialiasing;
add(cancelButton);
changeThing();