improve antialiasing option
i was tired when i made the original so i improved it.
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@@ -38,10 +38,7 @@ class LoadingState extends MusicBeatState
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{
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logo = new FlxSprite(-150, -100);
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logo.frames = Paths.getSparrowAtlas('logoBumpin');
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if(FlxG.save.data.antialiasing)
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{
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logo.antialiasing = true;
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}
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logo.antialiasing = FlxG.save.data.antialiasing;
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logo.animation.addByPrefix('bump', 'logo bumpin', 24);
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logo.animation.play('bump');
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logo.updateHitbox();
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@@ -52,10 +49,7 @@ class LoadingState extends MusicBeatState
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gfDance.frames = Paths.getSparrowAtlas('gfDanceTitle');
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gfDance.animation.addByIndices('danceLeft', 'gfDance', [30, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14], "", 24, false);
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gfDance.animation.addByIndices('danceRight', 'gfDance', [15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29], "", 24, false);
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if(FlxG.save.data.antialiasing)
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{
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gfDance.antialiasing = true;
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}
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gfDance.antialiasing = FlxG.save.data.antialiasing;
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add(gfDance);
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add(logo);
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