improve antialiasing option

i was tired when i made the original so i improved it.
This commit is contained in:
CyndaquilDAC
2021-08-03 16:17:40 -05:00
parent c36af0785b
commit bf96409d8a
20 changed files with 80 additions and 220 deletions

View File

@@ -38,10 +38,7 @@ class LoadingState extends MusicBeatState
{
logo = new FlxSprite(-150, -100);
logo.frames = Paths.getSparrowAtlas('logoBumpin');
if(FlxG.save.data.antialiasing)
{
logo.antialiasing = true;
}
logo.antialiasing = FlxG.save.data.antialiasing;
logo.animation.addByPrefix('bump', 'logo bumpin', 24);
logo.animation.play('bump');
logo.updateHitbox();
@@ -52,10 +49,7 @@ class LoadingState extends MusicBeatState
gfDance.frames = Paths.getSparrowAtlas('gfDanceTitle');
gfDance.animation.addByIndices('danceLeft', 'gfDance', [30, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14], "", 24, false);
gfDance.animation.addByIndices('danceRight', 'gfDance', [15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29], "", 24, false);
if(FlxG.save.data.antialiasing)
{
gfDance.antialiasing = true;
}
gfDance.antialiasing = FlxG.save.data.antialiasing;
add(gfDance);
add(logo);