improve antialiasing option
i was tired when i made the original so i improved it.
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@@ -116,10 +116,7 @@ class Note extends FlxSprite
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setGraphicSize(Std.int(width * 0.7));
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updateHitbox();
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if(FlxG.save.data.antialiasing)
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{
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antialiasing = true;
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}
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antialiasing = FlxG.save.data.antialiasing;
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}
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else
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{
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@@ -156,10 +153,7 @@ class Note extends FlxSprite
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setGraphicSize(Std.int(width * 0.7));
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updateHitbox();
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if(FlxG.save.data.antialiasing)
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{
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antialiasing = true;
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}
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antialiasing = FlxG.save.data.antialiasing;
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}
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}
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@@ -190,6 +184,7 @@ class Note extends FlxSprite
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// and flip it so it doesn't look weird.
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// THIS DOESN'T FUCKING FLIP THE NOTE, CONTRIBUTERS DON'T JUST COMMENT THIS OUT JESUS
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// then what is this lol
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// BRO IT LITERALLY SAYS IT FLIPS IF ITS A TRAIL AND ITS DOWNSCROLL
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if (FlxG.save.data.downscroll && sustainNote)
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flipY = true;
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