improve antialiasing option

i was tired when i made the original so i improved it.
This commit is contained in:
CyndaquilDAC
2021-08-03 16:17:40 -05:00
parent c36af0785b
commit bf96409d8a
20 changed files with 80 additions and 220 deletions

View File

@@ -116,10 +116,7 @@ class Note extends FlxSprite
setGraphicSize(Std.int(width * 0.7));
updateHitbox();
if(FlxG.save.data.antialiasing)
{
antialiasing = true;
}
antialiasing = FlxG.save.data.antialiasing;
}
else
{
@@ -156,10 +153,7 @@ class Note extends FlxSprite
setGraphicSize(Std.int(width * 0.7));
updateHitbox();
if(FlxG.save.data.antialiasing)
{
antialiasing = true;
}
antialiasing = FlxG.save.data.antialiasing;
}
}
@@ -190,6 +184,7 @@ class Note extends FlxSprite
// and flip it so it doesn't look weird.
// THIS DOESN'T FUCKING FLIP THE NOTE, CONTRIBUTERS DON'T JUST COMMENT THIS OUT JESUS
// then what is this lol
// BRO IT LITERALLY SAYS IT FLIPS IF ITS A TRAIL AND ITS DOWNSCROLL
if (FlxG.save.data.downscroll && sustainNote)
flipY = true;