improve antialiasing option

i was tired when i made the original so i improved it.
This commit is contained in:
CyndaquilDAC
2021-08-03 16:17:40 -05:00
parent c36af0785b
commit bf96409d8a
20 changed files with 80 additions and 220 deletions

View File

@ -122,7 +122,7 @@ class TitleState extends MusicBeatState
persistentUpdate = true;
var bg:FlxSprite = new FlxSprite().makeGraphic(FlxG.width, FlxG.height, FlxColor.BLACK);
// bg.antialiasing = true;
// bg.antialiasing = FlxG.save.data.antialiasing;
// bg.setGraphicSize(Std.int(bg.width * 0.6));
// bg.updateHitbox();
add(bg);
@ -134,10 +134,7 @@ class TitleState extends MusicBeatState
logoBl = new FlxSprite(-150, -100);
logoBl.frames = Paths.getSparrowAtlas('logoBumpin');
}
if(FlxG.save.data.antialiasing)
{
logoBl.antialiasing = true;
}
logoBl.antialiasing = FlxG.save.data.antialiasing;
logoBl.animation.addByPrefix('bump', 'logo bumpin', 24, false);
logoBl.updateHitbox();
// logoBl.screenCenter();
@ -147,10 +144,7 @@ class TitleState extends MusicBeatState
gfDance.frames = Paths.getSparrowAtlas('gfDanceTitle');
gfDance.animation.addByIndices('danceLeft', 'gfDance', [30, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14], "", 24, false);
gfDance.animation.addByIndices('danceRight', 'gfDance', [15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29], "", 24, false);
if(FlxG.save.data.antialiasing)
{
gfDance.antialiasing = true;
}
gfDance.antialiasing = FlxG.save.data.antialiasing;
add(gfDance);
add(logoBl);
@ -158,10 +152,7 @@ class TitleState extends MusicBeatState
titleText.frames = Paths.getSparrowAtlas('titleEnter');
titleText.animation.addByPrefix('idle', "Press Enter to Begin", 24);
titleText.animation.addByPrefix('press', "ENTER PRESSED", 24);
if(FlxG.save.data.antialiasing)
{
titleText.antialiasing = true;
}
titleText.antialiasing = FlxG.save.data.antialiasing;
titleText.animation.play('idle');
titleText.updateHitbox();
// titleText.screenCenter(X);
@ -169,10 +160,7 @@ class TitleState extends MusicBeatState
var logo:FlxSprite = new FlxSprite().loadGraphic(Paths.image('logo'));
logo.screenCenter();
if(FlxG.save.data.antialiasing)
{
logo.antialiasing = true;
}
logo.antialiasing = FlxG.save.data.antialiasing;
// add(logo);
// FlxTween.tween(logoBl, {y: logoBl.y + 50}, 0.6, {ease: FlxEase.quadInOut, type: PINGPONG});
@ -198,10 +186,7 @@ class TitleState extends MusicBeatState
ngSpr.setGraphicSize(Std.int(ngSpr.width * 0.8));
ngSpr.updateHitbox();
ngSpr.screenCenter(X);
if(FlxG.save.data.antialiasing)
{
ngSpr.antialiasing = true;
}
ngSpr.antialiasing = FlxG.save.data.antialiasing;
FlxTween.tween(credTextShit, {y: credTextShit.y + 20}, 2.9, {ease: FlxEase.quadInOut, type: PINGPONG});