caught up 11/16/20
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@ -20,6 +20,7 @@ import flixel.tweens.FlxEase;
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import flixel.tweens.FlxTween;
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import flixel.util.FlxColor;
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import flixel.util.FlxTimer;
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import lime.utils.Assets;
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class TitleState extends MusicBeatState
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{
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@ -32,15 +33,6 @@ class TitleState extends MusicBeatState
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var textGroup:FlxGroup;
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var ngSpr:FlxSprite;
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var wackyIntros:Array<Array<String>> = [
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['Shoutouts to tom fulp', 'lmao'], ["Ludum dare", "extraordinaire"], ['Cyberzone', 'coming soon'], ['love to thriftman', 'swag'],
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['ULTIMATE RHYTHM GAMING', 'probably'], ['DOPE ASS GAME', 'playstation magazine'], ['in loving memory of', 'henryeyes'], ['dancin', 'forever'],
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['Ritz dx', 'rest in peace'], ['rate five', 'pls no blam'], ['rhythm gaming', 'ultimate'], ['game of the year', 'forever'],
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['you already know', 'we really out here'], ['rise and grind', 'love to luis'], ['like parappa', 'but cooler'],
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['album of the year', 'chuckie finster'], ["free gitaroo man", "with love to wandaboy"], ['better than geometry dash', 'fight me robtop'],
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['kiddbrute for president', 'vote now'], ['play dead estate', 'on newgrounds'], ['this a god damn prototype', 'we workin on it okay'],
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['WOMEN ARE real', 'this is official'], ['Nintendo Switch', 'Pre-orders now available']];
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var curWacky:Array<String> = [];
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var wackyImage:FlxSprite;
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@ -53,7 +45,7 @@ class TitleState extends MusicBeatState
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PlayerSettings.init();
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curWacky = FlxG.random.getObject(wackyIntros);
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curWacky = FlxG.random.getObject(getIntroTextShit());
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// DEBUG BULLSHIT
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@ -76,7 +68,7 @@ class TitleState extends MusicBeatState
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}
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#if SKIP_TO_PLAYSTATE
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FlxG.switchState(new StoryMenuState());
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FlxG.switchState(new ChartingState());
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#else
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startIntro();
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#end
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@ -193,6 +185,21 @@ class TitleState extends MusicBeatState
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// credGroup.add(credTextShit);
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}
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function getIntroTextShit():Array<Array<String>>
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{
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var fullText:String = Assets.getText('assets/data/introText.txt');
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var firstArray:Array<String> = fullText.split('\n');
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var swagGoodArray:Array<Array<String>> = [];
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for (i in firstArray)
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{
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swagGoodArray.push(i.split('--'));
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}
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return swagGoodArray;
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}
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var transitioning:Bool = false;
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override function update(elapsed:Float)
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