healthicons now match the song's character

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CyndaquilDAC 2021-04-06 18:21:37 -05:00 committed by GitHub
parent 9fdb65a482
commit bfb9ed5804
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@ -90,13 +90,29 @@ class ChartingState extends MusicBeatState
override function create()
{
if (PlayState.SONG != null)
_song = PlayState.SONG;
else
{
_song = {
song: 'Test',
notes: [],
bpm: 150,
needsVoices: true,
player1: 'bf',
player2: 'dad',
speed: 1,
validScore: false
};
}
curSection = lastSection;
gridBG = FlxGridOverlay.create(GRID_SIZE, GRID_SIZE, GRID_SIZE * 8, GRID_SIZE * 16);
add(gridBG);
leftIcon = new HealthIcon('bf');
rightIcon = new HealthIcon('dad');
leftIcon = new HealthIcon(Song.SONG.player1);
rightIcon = new HealthIcon(Song.SONG.player2);
leftIcon.scrollFactor.set(1, 1);
rightIcon.scrollFactor.set(1, 1);
@ -115,22 +131,6 @@ class ChartingState extends MusicBeatState
curRenderedNotes = new FlxTypedGroup<Note>();
curRenderedSustains = new FlxTypedGroup<FlxSprite>();
if (PlayState.SONG != null)
_song = PlayState.SONG;
else
{
_song = {
song: 'Test',
notes: [],
bpm: 150,
needsVoices: true,
player1: 'bf',
player2: 'dad',
speed: 1,
validScore: false
};
}
FlxG.mouse.visible = true;
FlxG.save.bind('funkin', 'ninjamuffin99');