Sync story mode menu to the beat

This commit is contained in:
Merlin 2021-07-11 01:35:21 +02:00
parent 388c6215c7
commit c23f9738e3
2 changed files with 50 additions and 9 deletions

View File

@ -1,6 +1,7 @@
package; package;
import flixel.FlxSprite; import flixel.FlxSprite;
import flixel.FlxG;
import flixel.graphics.frames.FlxAtlasFrames; import flixel.graphics.frames.FlxAtlasFrames;
class CharacterSetting class CharacterSetting
@ -33,6 +34,10 @@ class MenuCharacter extends FlxSprite
]; ];
private var flipped:Bool = false; private var flipped:Bool = false;
//questionable variable name lmfao
private var goesLeftNRight:Bool = false;
private var danceLeft:Bool = false;
private var character:String = '';
public function new(x:Int, y:Int, scale:Float, flipped:Bool) public function new(x:Int, y:Int, scale:Float, flipped:Bool)
{ {
@ -43,15 +48,17 @@ class MenuCharacter extends FlxSprite
frames = Paths.getSparrowAtlas('campaign_menu_UI_characters'); frames = Paths.getSparrowAtlas('campaign_menu_UI_characters');
animation.addByPrefix('bf', "BF idle dance white", 24); animation.addByPrefix('bf', "BF idle dance white", 24, false);
animation.addByPrefix('bfConfirm', 'BF HEY!!', 24, false); animation.addByPrefix('bfConfirm', 'BF HEY!!', 24, false);
animation.addByPrefix('gf', "GF Dancing Beat WHITE", 24); animation.addByIndices('gf-left', 'GF Dancing Beat WHITE', [30, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14], "", 24, false);
animation.addByPrefix('dad', "Dad idle dance BLACK LINE", 24); animation.addByIndices('gf-right', 'GF Dancing Beat WHITE', [15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29], "", 24, false);
animation.addByPrefix('spooky', "spooky dance idle BLACK LINES", 24); animation.addByPrefix('dad', "Dad idle dance BLACK LINE", 24, false);
animation.addByPrefix('pico', "Pico Idle Dance", 24); animation.addByIndices('spooky-left', 'spooky dance idle BLACK LINES', [0, 2, 6], "", 12, false);
animation.addByPrefix('mom', "Mom Idle BLACK LINES", 24); animation.addByIndices('spooky-right', 'spooky dance idle BLACK LINES', [8, 10, 12, 14], "", 12, false);
animation.addByPrefix('parents-christmas', "Parent Christmas Idle", 24); animation.addByPrefix('pico', "Pico Idle Dance", 24, false);
animation.addByPrefix('senpai', "SENPAI idle Black Lines", 24); animation.addByPrefix('mom', "Mom Idle BLACK LINES", 24, false);
animation.addByPrefix('parents-christmas', "Parent Christmas Idle", 24, false);
animation.addByPrefix('senpai', "SENPAI idle Black Lines", 24, false);
setGraphicSize(Std.int(width * scale)); setGraphicSize(Std.int(width * scale));
updateHitbox(); updateHitbox();
@ -59,6 +66,8 @@ class MenuCharacter extends FlxSprite
public function setCharacter(character:String):Void public function setCharacter(character:String):Void
{ {
var sameCharacter:Bool = character == this.character;
this.character = character;
if (character == '') if (character == '')
{ {
visible = false; visible = false;
@ -69,11 +78,31 @@ class MenuCharacter extends FlxSprite
visible = true; visible = true;
} }
animation.play(character); if (!sameCharacter) {
bopHead(true);
}
var setting:CharacterSetting = settings[character]; var setting:CharacterSetting = settings[character];
offset.set(setting.x, setting.y); offset.set(setting.x, setting.y);
setGraphicSize(Std.int(width * setting.scale)); setGraphicSize(Std.int(width * setting.scale));
flipX = setting.flipped != flipped; flipX = setting.flipped != flipped;
} }
public function bopHead(LastFrame:Bool = false):Void
{
if (character == 'gf' || character == 'spooky') {
danceLeft = !danceLeft;
if (danceLeft)
animation.play(character + "-left", true);
else
animation.play(character + "-right", true);
} else {
//no spooky nor girlfriend so we do da normal animation
animation.play(character, true);
}
if (LastFrame) {
animation.finish();
}
}
} }

View File

@ -323,6 +323,9 @@ class StoryMenuState extends MusicBeatState
FlxG.switchState(new MainMenuState()); FlxG.switchState(new MainMenuState());
} }
if (FlxG.sound.music != null)
Conductor.songPosition = FlxG.sound.music.time;
super.update(elapsed); super.update(elapsed);
} }
@ -474,4 +477,13 @@ class StoryMenuState extends MusicBeatState
FlxG.save.data.weekUnlocked = weekUnlocked.length - 1; FlxG.save.data.weekUnlocked = weekUnlocked.length - 1;
FlxG.save.flush(); FlxG.save.flush();
} }
override function beatHit()
{
super.beatHit();
grpWeekCharacters.members[0].bopHead();
grpWeekCharacters.members[1].bopHead();
grpWeekCharacters.members[2].bopHead();
}
} }