move files to weeks and load songs individually
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17
assets/week6/images/weeb/pixelUI/dialogueBox-evil.xml
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17
assets/week6/images/weeb/pixelUI/dialogueBox-evil.xml
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<?xml version="1.0" encoding="utf-8"?>
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<TextureAtlas imagePath="dialogueBox-evil.png">
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<!-- Created with Adobe Animate version 20.0.0.17400 -->
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<!-- http://www.adobe.com/products/animate.html -->
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<SubTexture name="Spirit Textbox spawn instance 10000" x="0" y="0" width="249" height="145"/>
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<SubTexture name="Spirit Textbox spawn instance 10001" x="0" y="0" width="249" height="145"/>
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<SubTexture name="Spirit Textbox spawn instance 10002" x="259" y="0" width="249" height="145"/>
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<SubTexture name="Spirit Textbox spawn instance 10003" x="259" y="0" width="249" height="145"/>
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<SubTexture name="Spirit Textbox spawn instance 10004" x="0" y="155" width="249" height="145"/>
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<SubTexture name="Spirit Textbox spawn instance 10005" x="0" y="155" width="249" height="145"/>
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<SubTexture name="Spirit Textbox spawn instance 10006" x="259" y="155" width="249" height="145"/>
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<SubTexture name="Spirit Textbox spawn instance 10007" x="259" y="155" width="249" height="145"/>
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<SubTexture name="Spirit Textbox spawn instance 10008" x="0" y="310" width="249" height="145"/>
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<SubTexture name="Spirit Textbox spawn instance 10009" x="0" y="310" width="249" height="145"/>
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<SubTexture name="Spirit Textbox spawn instance 10010" x="259" y="310" width="249" height="145"/>
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<SubTexture name="Spirit Textbox spawn instance 10011" x="259" y="310" width="249" height="145"/>
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</TextureAtlas>
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