Merge pull request #1296 from Spel0/a-lot-of-stuff
Fixes and New Features
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commit
c5cb07a830
@ -407,7 +407,7 @@ class Character extends FlxSprite
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public function loadOffsetFile(character:String)
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{
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var offset:Array<String> = CoolUtil.coolTextFile(Paths.txt('images/characters/' + character + "Offsets"));
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var offset:Array<String> = CoolUtil.coolTextFile(Paths.txt('images/characters/' + character + "Offsets", 'shared'));
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for (i in 0...offset.length)
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{
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@ -452,13 +452,13 @@ class Character extends FlxSprite
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/**
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* FOR GF DANCING SHIT
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*/
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public function dance()
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public function dance(forced:Bool = false)
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{
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if (!debugMode)
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{
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switch (curCharacter)
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{
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case 'gf':
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case 'gf' | 'gf-christmas' | 'gf-car' | 'gf-pixel':
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if (!animation.curAnim.name.startsWith('hair'))
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{
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danced = !danced;
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@ -468,39 +468,6 @@ class Character extends FlxSprite
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else
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playAnim('danceLeft');
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}
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case 'gf-christmas':
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if (!animation.curAnim.name.startsWith('hair'))
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{
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danced = !danced;
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if (danced)
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playAnim('danceRight');
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else
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playAnim('danceLeft');
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}
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case 'gf-car':
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if (!animation.curAnim.name.startsWith('hair'))
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{
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danced = !danced;
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if (danced)
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playAnim('danceRight');
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else
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playAnim('danceLeft');
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}
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case 'gf-pixel':
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if (!animation.curAnim.name.startsWith('hair'))
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{
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danced = !danced;
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if (danced)
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playAnim('danceRight');
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else
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playAnim('danceLeft');
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}
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case 'spooky':
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danced = !danced;
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@ -509,7 +476,7 @@ class Character extends FlxSprite
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else
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playAnim('danceLeft');
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default:
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playAnim('idle');
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playAnim('idle', forced);
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}
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}
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}
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@ -52,7 +52,7 @@ class GameplayCustomizeState extends MusicBeatState
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curt = new FlxSprite(-500, -300).loadGraphic(Paths.image('stagecurtains','shared'));
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front = new FlxSprite(-650, 600).loadGraphic(Paths.image('stagefront','shared'));
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Conductor.changeBPM(102);
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//Conductor.changeBPM(102);
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persistentUpdate = true;
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super.create();
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@ -193,8 +193,9 @@ class GameplayCustomizeState extends MusicBeatState
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{
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super.beatHit();
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bf.playAnim('idle');
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dad.dance();
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bf.playAnim('idle', true);
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dad.dance(true);
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gf.dance();
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FlxG.camera.zoom += 0.015;
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camHUD.zoom += 0.010;
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@ -53,7 +53,7 @@ class Paths
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return 'assets/$file';
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}
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inline static public function file(file:String, type:AssetType = TEXT, ?library:String)
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inline static public function file(file:String, ?library:String, type:AssetType = TEXT)
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{
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return getPath(file, type, library);
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}
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@ -142,7 +142,7 @@ class Paths
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return null;
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#end
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else
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return FlxAtlasFrames.fromSparrow(image('characters/$key'), file('images/characters/$key.xml'));
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return FlxAtlasFrames.fromSparrow(image('characters/$key', library), file('images/characters/$key.xml', library));
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return FlxAtlasFrames.fromSparrow(image(key, library), file('images/$key.xml', library));
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}
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@ -169,7 +169,7 @@ class Paths
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return null;
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#end
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else
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return FlxAtlasFrames.fromSpriteSheetPacker(image('characters/$key'), file('images/characters/$key.txt'));
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return FlxAtlasFrames.fromSpriteSheetPacker(image('characters/$key'), file('images/characters/$key.txt', library));
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return FlxAtlasFrames.fromSpriteSheetPacker(image(key, library), file('images/$key.txt', library));
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}
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}
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@ -171,6 +171,8 @@ class PlayState extends MusicBeatState
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var notesHitArray:Array<Date> = [];
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var currentFrames:Int = 0;
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var idleToBeat:Bool = true; // change if bf and dad would idle to the beat of the song
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var idleBeat:Int = 1; // how frequently bf and dad would play their idle animation(1 - every beat, 2 - every 2 beats and so on)
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public var dialogue:Array<String> = ['dad:blah blah blah', 'bf:coolswag'];
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@ -4173,8 +4175,9 @@ class PlayState extends MusicBeatState
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// Conductor.changeBPM(SONG.bpm);
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// Dad doesnt interupt his own notes
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if (SONG.notes[Math.floor(curStep / 16)].mustHitSection && dad.curCharacter != 'gf')
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dad.dance();
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if ((SONG.notes[Math.floor(curStep / 16)].mustHitSection || !dad.animation.curAnim.name.startsWith("sing")) && dad.curCharacter != 'gf')
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if (curBeat % idleBeat == 0)
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dad.dance(idleToBeat);
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}
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// FlxG.log.add('change bpm' + SONG.notes[Std.int(curStep / 16)].changeBPM);
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wiggleShit.update(Conductor.crochet);
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@ -4206,9 +4209,9 @@ class PlayState extends MusicBeatState
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gf.dance();
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}
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if (!boyfriend.animation.curAnim.name.startsWith("sing"))
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if (!boyfriend.animation.curAnim.name.startsWith("sing") && curBeat % idleBeat == 0)
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{
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boyfriend.playAnim('idle');
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boyfriend.playAnim('idle', idleToBeat);
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}
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/*if (!dad.animation.curAnim.name.startsWith("sing"))
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@ -275,6 +275,7 @@ class TitleState extends MusicBeatState
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// FlxG.sound.music.stop();
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MainMenuState.firstStart = true;
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MainMenuState.finishedFunnyMove = false;
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new FlxTimer().start(2, function(tmr:FlxTimer)
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{
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