update to master 11/11/20
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@ -38,7 +38,7 @@ class TitleState extends MusicBeatState
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['Ritz dx', 'rest in peace'], ['rate five', 'pls no blam'], ['rhythm gaming', 'ultimate'], ['game of the year', 'forever'],
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['you already know', 'we really out here'], ['rise and grind', 'love to luis'], ['like parappa', 'but cooler'],
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['album of the year', 'chuckie finster'], ["free gitaroo man", "with love to wandaboy"], ['better than geometry dash', 'fight me robtop'],
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['kiddbrute for president', 'vote now'], ['play dead estate', 'on newgrounds'], ['this is a god damn prototype', 'we workin on it okay'],
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['kiddbrute for president', 'vote now'], ['play dead estate', 'on newgrounds'], ['this a god damn prototype', 'we workin on it okay'],
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['WOMEN ARE real', 'this is official'], ['Nintendo Switch', 'Pre-orders now available']];
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var curWacky:Array<String> = [];
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@ -106,6 +106,10 @@ class TitleState extends MusicBeatState
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transIn = FlxTransitionableState.defaultTransIn;
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transOut = FlxTransitionableState.defaultTransOut;
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// var music:FlxSound = new FlxSound();
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// music.loadStream('assets/music/freakyMenu' + TitleState.soundExt);
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// FlxG.sound.list.add(music);
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// music.play();
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FlxG.sound.playMusic('assets/music/freakyMenu' + TitleState.soundExt, 0);
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FlxG.sound.music.fadeIn(4, 0, 0.7);
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