vocal shit fixed and bpm fixed
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@ -237,7 +237,11 @@ class PlayState extends MusicBeatState
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curSong = songData.song;
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vocals = new FlxSound().loadEmbedded("assets/music/" + curSong + "_Voices" + TitleState.soundExt);
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if (SONG.needsVoices)
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vocals = new FlxSound().loadEmbedded("assets/music/" + curSong + "_Voices" + TitleState.soundExt);
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else
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vocals = new FlxSound();
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FlxG.sound.list.add(vocals);
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notes = new FlxTypedGroup<Note>();
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@ -433,8 +437,8 @@ class PlayState extends MusicBeatState
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FlxG.switchState(new ChartingState());
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}
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FlxG.watch.addQuick('VOL', vocals.amplitudeLeft);
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FlxG.watch.addQuick('VOLRight', vocals.amplitudeRight);
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// FlxG.watch.addQuick('VOL', vocals.amplitudeLeft);
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// FlxG.watch.addQuick('VOLRight', vocals.amplitudeRight);
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healthHeads.setGraphicSize(Std.int(FlxMath.lerp(100, healthHeads.width, 0.98)));
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healthHeads.x = healthBar.x + (healthBar.width * (FlxMath.remapToRange(healthBar.percent, 0, 100, 100, 0) * 0.01)) - (healthHeads.width / 2);
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