add max nps
yeet lmao
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@ -129,10 +129,10 @@ class Ratings
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return "sick";
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}
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public static function CalculateRanking(score:Int,scoreDef:Int,nps:Int,accuracy:Float):String
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public static function CalculateRanking(score:Int,scoreDef:Int,nps:Int,maxNPS:Int,accuracy:Float):String
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{
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return
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(FlxG.save.data.npsDisplay ? "NPS: " + nps + (!FlxG.save.data.botplay ? " | " : "") : "") + (!FlxG.save.data.botplay ? // NPS Toggle
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(FlxG.save.data.npsDisplay ? "NPS: " + nps + " (Max " + maxNPS + ")" + (!FlxG.save.data.botplay ? " | " : "") : "") + (!FlxG.save.data.botplay ? // NPS Toggle
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"Score:" + (Conductor.safeFrames != 10 ? score + " (" + scoreDef + ")" : "" + score) + // Score
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" | Combo Breaks:" + PlayState.misses + // Misses/Combo Breaks
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" | Accuracy:" + (FlxG.save.data.botplay ? "N/A" : HelperFunctions.truncateFloat(accuracy, 2) + " %") + // Accuracy
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