Merge pull request #552 from cklidify/docs-corrections
A few corrections to the modchart docs
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cdc377982d
@ -191,11 +191,11 @@ Returns the hud's y position
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Set's the current camera's position in space
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Set's the current camera's position in space
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##### getCamX()
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##### getCameraX()
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Returns the current camera's x position
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Returns the current camera's x position
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##### getCamY()
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##### getCameraY()
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Returns the current camera's y position
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Returns the current camera's y position
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@ -207,6 +207,12 @@ Set's the current camera's zoom
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Set's the hud's zoom
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Set's the hud's zoom
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### Strumline
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##### setStrumlineY(float y)
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Set's the y position of the strumLine
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### Actors
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### Actors
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##### getRenderedNotes()
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##### getRenderedNotes()
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@ -243,6 +249,12 @@ Returns the note data of an note (0-3, left, down, up, right)
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*Note: Rendered Notes id's are special in the way that they act. 0 = closest note to any receptor, last index = the farthest away from any receptor.*
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*Note: Rendered Notes id's are special in the way that they act. 0 = closest note to any receptor, last index = the farthest away from any receptor.*
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##### getRenderedNoteHit(int id)
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Returns whether a rendered note must be hit by the player or not
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*Note: Rendered Notes id's are special in the way that they act. 0 = closest note to any receptor, last index = the farthest away from any receptor.*
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##### isSustain(int id)
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##### isSustain(int id)
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Returns whether a rendered note is a sustain note or not (if they appear as the trail)
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Returns whether a rendered note is a sustain note or not (if they appear as the trail)
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@ -275,7 +287,7 @@ Returns what the game would normally put the specified rendered note x.
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##### anyNotes()
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##### anyNotes()
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Returns the number of rendered notes on the screen.
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Returns true if there are rendered notes, and returns false if there are none
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##### getRenderedNoteStrumtime(int id)
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##### getRenderedNoteStrumtime(int id)
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@ -375,13 +387,17 @@ Set's the angle for the sprite id
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Set's the scale for the sprite id
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Set's the scale for the sprite id
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##### setActorScaleX(float x, string/int id) **Currently broken**
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##### setActorScaleXY(float scaleX, float scaleY, string/int id)
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Set's the scale x for the sprite id
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Set's the x and y scale for the sprite id
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##### setActorScaleY(float y, string/int id) **Currently broken**
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##### setActorFlipX(bool flip, string/int id)
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Set's the scale y for the sprite id
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Set's the x flip for the sprite id
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##### setActorFlipY(bool flip, string/int id)
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Set's the y flip for the sprite id
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##### getActorWidth(string/int id)
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##### getActorWidth(string/int id)
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@ -418,3 +434,34 @@ Smoothly fade in to an alpha
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##### tweenFadeOut(string/int id, float toAlpha, float time, string onComplete)
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##### tweenFadeOut(string/int id, float toAlpha, float time, string onComplete)
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Smoothly fade out to an alpha
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Smoothly fade out to an alpha
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### Window & Screen
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##### getWindowX()
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Returns the window's x position
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##### getWindowY()
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Returns the window's y position
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##### getScreenWidth()
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Returns the width of the screen
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##### getScreenHeight()
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Returns the height of the screen
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##### setWindowPos(int x, int y)
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Sets the window's position
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##### resizeWindow(int width, int height)
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Resizes the window
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