From ce36e49c5814d260fa7b4adeade79b9dc8bf5e24 Mon Sep 17 00:00:00 2001 From: Prokube <68293280+prokube@users.noreply.github.com> Date: Wed, 12 May 2021 08:33:08 -0700 Subject: [PATCH] Easy one out the way (mostly) also btw i hate Markdown's code text logic --- docs/guides/weeks.md | 90 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 90 insertions(+) create mode 100644 docs/guides/weeks.md diff --git a/docs/guides/weeks.md b/docs/guides/weeks.md new file mode 100644 index 0000000..85217d2 --- /dev/null +++ b/docs/guides/weeks.md @@ -0,0 +1,90 @@ +# Creating A Custom Week + +## Requirements +1. The ability to compile Kade Engine from the source code. All information related to building Kade Engine is listed [here.](https://kadedev.github.io/Kade-Engine/building) +2. A text editor. Some form of IDE that can support Haxe is recommended, such as Visual Studio Code. + +### Step 1. Navigation +Navigate to your Kade Engine source code. In the `source` folder, look for `StoryMenuState.hx`. Open it in your text editor. + +### Step 2. Songlist + +Scroll down to Line 26, or Search (Windows/Linux: `Ctrl+F` | Mac: `Cmd+F`) for "weekData". You should find an Array that looks like this: + +===== + +var weekData:Array = [ + + ['Tutorial'], + + ['Bopeebo', 'Fresh', 'Dadbattle'], + + ['Spookeez', 'South', "Monster"], + + ['Pico', 'Philly', "Blammed"], + + ['Satin-Panties', "High", "Milf"], + + ['Cocoa', 'Eggnog', 'Winter-Horrorland'], + + ['Senpai', 'Roses', 'Thorns'] + + ]; + +===== + + Copy `['Senpai', 'Roses', 'Thorns']` into an empty line below it, and change the song names to the song names you want to use. + Don't forget to add a comma at the end of the previous Week, and you have your songlist for the week completed! + + ### Step 3. Songlist +Directly below the songlist should be an Array titled `weekCharacters`. This array tells the game what characters to display in the top yellow bar when a certain week is selected. +It's not very useful unless you followed the Characters guide (will link to it once it's actually done). If you have, though, you can insert the name of your character into the first pair of quotes in a new "week". Example: + +===== + +var weekCharacters:Array = [ + + ['', 'bf', 'gf'], + + ['dad', 'bf', 'gf'], + + ['spooky', 'bf', 'gf'], + + ['pico', 'bf', 'gf'], + + ['mom', 'bf', 'gf'], + + ['parents-christmas', 'bf', 'gf'], + + ['senpai', 'bf', 'gf'], + + ['tankman', 'bf', 'gf'] + + ]; + +===== + +### Step 3. Week Names + +Underneath the song list, there should be another array called "weekNames". Creating a new line in that array, just enter a string that represents what you want the week to be called. + +===== + +var weekNames:Array = [ + "How to Funk", + "Daddy dearest", + "Spooky Month", + "PICO", + "Mommy Must Murder", + "Red Snow", + "Hating Simulator ft. Moawlings", + "Tankman" + ]; + + ===== + + Now, compile the game, and if all goes correctly, the Story Mode menu shouldn't crash your game. If you make your way to the bottom of the list, there's your custom week! Except... its displaying as a HaxeFlixel Logo? + + ### Step 4. Graphics + + Being honest here, Prokube doesn't really know. More information will be added later, but for now I gotta go.