CoolUtil gets used more

This commit is contained in:
Lucky56
2021-06-17 06:00:18 +02:00
parent 19134e6694
commit ceac1c6129
5 changed files with 8 additions and 24 deletions

View File

@ -255,15 +255,7 @@ class PlayState extends MusicBeatState
#if windows
// Making difficulty text for Discord Rich Presence.
switch (storyDifficulty)
{
case 0:
storyDifficultyText = "Easy";
case 1:
storyDifficultyText = "Normal";
case 2:
storyDifficultyText = "Hard";
}
storyDifficultyText = CoolUtil.difficultyFromInt(storyDifficulty);
iconRPC = SONG.player2;
@ -965,7 +957,7 @@ class PlayState extends MusicBeatState
add(healthBar);
// Add Kade Engine watermark
kadeEngineWatermark = new FlxText(4,healthBarBG.y + 50,0,SONG.song + " " + (storyDifficulty == 2 ? "Hard" : storyDifficulty == 1 ? "Normal" : "Easy") + (Main.watermarks ? " - KE " + MainMenuState.kadeEngineVer : ""), 16);
kadeEngineWatermark = new FlxText(4,healthBarBG.y + 50,0,SONG.song + " " + CoolUtil.difficultyFromInt(storyDifficulty) + (Main.watermarks ? " - KE " + MainMenuState.kadeEngineVer : ""), 16);
kadeEngineWatermark.setFormat(Paths.font("vcr.ttf"), 16, FlxColor.WHITE, RIGHT, FlxTextBorderStyle.OUTLINE,FlxColor.BLACK);
kadeEngineWatermark.scrollFactor.set();
add(kadeEngineWatermark);