Disabled GC on pause cuz of lag. Fixed FlxCameras.defaultTarget warning
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@ -60,9 +60,9 @@ class DiffOverview extends FlxSubState
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FlxG.cameras.add(camGame);
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FlxG.cameras.add(camHUD);
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FlxG.cameras.add(camHUD, false);
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FlxCamera.defaultCameras = [camGame];
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//FlxG.cameras.setDefaultDrawTarget(camGame,true);
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playerStrums = new FlxTypedGroup<FlxSprite>();
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@ -33,8 +33,6 @@ class PauseSubState extends MusicBeatSubstate
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public function new(x:Float, y:Float)
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{
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super();
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cpp.vm.Gc.run(true);
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trace("Game paused. We can run the garbage collector");
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if (PlayState.instance.useVideo)
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{
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@ -401,13 +401,13 @@ class PlayState extends MusicBeatState
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camNotes.bgColor.alpha = 0;
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FlxG.cameras.reset(camGame);
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FlxG.cameras.add(camHUD);
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FlxG.cameras.add(camSustains);
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FlxG.cameras.add(camNotes);
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FlxG.cameras.add(camHUD, false);
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FlxG.cameras.add(camSustains, false);
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FlxG.cameras.add(camNotes, false);
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camHUD.zoom = PlayStateChangeables.zoom;
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FlxCamera.defaultCameras = [camGame];
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//FlxG.cameras.setDefaultDrawTarget(camGame, true);
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persistentUpdate = true;
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persistentDraw = true;
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