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README.md
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README.md
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[](https://ci.appveyor.com/project/KadeDev/kade-engine-windows/build/artifacts) [](https://ci.appveyor.com/project/KadeDev/kade-engine-macos/build/artifacts) [](https://ci.appveyor.com/project/KadeDev/kade-engine-linux/build/artifacts) [](https://ci.appveyor.com/project/daniel11420/KadeEngineWeb) [](https://discord.gg/MG6GQFh52U) [](https://github.com/KadeDev/Kade-Engine/issues) [](https://github.com/KadeDev/Kade-Engine/pulls) []() []()
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[](https://ci.appveyor.com/project/KadeDev/kade-engine-windows/branch/master/artifacts) [](https://ci.appveyor.com/project/KadeDev/kade-engine-macos/branch/master/artifacts) [](https://ci.appveyor.com/project/KadeDev/kade-engine-linux/branch/master/artifacts) [](https://ci.appveyor.com/project/daniel11420/KadeEngineWeb) [](https://discord.gg/MG6GQFh52U) [](https://github.com/KadeDev/Kade-Engine/issues) [](https://github.com/KadeDev/Kade-Engine/pulls) []() []()
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# Friday Night Funkin': Kade Engine
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## Friday Night Funkin'
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# Friday Night Funkin': Kade Engine
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**Friday Night Funkin'** is a rhythm game originally made for Ludum Dare 47 "Stuck In a Loop".
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## Friday Night Funkin'
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**Friday Night Funkin'** is a rhythm game originally made for Ludum Dare 47 "Stuck In a Loop".
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Links: **[itch.io page](https://ninja-muffin24.itch.io/funkin) ⋅ [Newgrounds](https://www.newgrounds.com/portal/view/770371) ⋅ [source code on GitHub](https://github.com/ninjamuffin99/Funkin)**
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> Uh oh! Your tryin to kiss ur hot girlfriend, but her MEAN and EVIL dad is trying to KILL you! He's an ex-rockstar, the only way to get to his heart? The power of music...
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Links: **[itch.io page](https://ninja-muffin24.itch.io/funkin) ⋅ [Newgrounds](https://www.newgrounds.com/portal/view/770371) ⋅ [source code on GitHub](https://github.com/ninjamuffin99/Funkin)**
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> Uh oh! Your tryin to kiss ur hot girlfriend, but her MEAN and EVIL dad is trying to KILL you! He's an ex-rockstar, the only way to get to his heart? The power of music...
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## Kade Engine
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**Kade Engine** is a mod for Friday Night Funkin', including a full engine rework, replays, and more.
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## Kade Engine
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**Kade Engine** is a mod for Friday Night Funkin', including a full engine rework, replays, and more.
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Links: **[GameBanana mod page](https://gamebanana.com/gamefiles/16761) ⋅ [play in browser](https://funkin.puyo.xyz) ⋅ [latest stable release](https://github.com/KadeDev/Kade-Engine/releases/latest) ⋅ [latest development build (windows)](https://ci.appveyor.com/project/KadeDev/kade-engine-windows/build/artifacts) ⋅ [latest development build (macOS)](https://ci.appveyor.com/project/KadeDev/kade-engine-macos/build/artifacts) ⋅ [latest development build (linux)](https://ci.appveyor.com/project/KadeDev/kade-engine-linux/build/artifacts)**
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Links: **[GameBanana mod page](https://gamebanana.com/gamefiles/16761) ⋅ [play in browser](https://funkin.puyo.xyz) ⋅ [latest stable release](https://github.com/KadeDev/Kade-Engine/releases/latest) ⋅ [latest development build (windows)](https://ci.appveyor.com/project/KadeDev/kade-engine-windows/branch/master/artifacts) ⋅ [latest development build (macOS)](https://ci.appveyor.com/project/KadeDev/kade-engine-macos/branch/master/artifacts) ⋅ [latest development build (linux)](https://ci.appveyor.com/project/KadeDev/kade-engine-linux/branch/master/artifacts)**
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**REMEMBER**: This is a **mod**. This is not the vanilla game and should be treated as a **modification**. This is not and probably will never be official, so don't get confused.
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**REMEMBER**: This is a **mod**. This is not the vanilla game and should be treated as a **modification**. This is not and probably will never be official, so don't get confused.
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## Website ([KadeDev.github.io/kade-engine/](https://KadeDev.github.io/Kade-Engine/))
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If you're looking for documentation, changelogs, or guides, you can find those on the Kade Engine website.
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## Website ([KadeDev.github.io/kade-engine/](https://KadeDev.github.io/Kade-Engine/))
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If you're looking for documentation, changelogs, or guides, you can find those on the Kade Engine website.
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# Previews ([skip](#features))
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# Previews ([skip](#features))
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# Features
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# Features
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- **New Input System**
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- An improved input system, similar to Quaver or Etterna, with less delays, less dropped inputs and other improvements.
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- **New Input System**
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- **More information during gameplay**
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- An improved input system, similar to Quaver or Etterna, with less delays, less dropped inputs and other improvements.
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- While you're playing, we show you information about how you're doing, such as your accuracy, combo break count, notes per second, and your grade/rating.
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- **More information during gameplay**
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- **Customizable keybinds**
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- While you're playing, we show you information about how you're doing, such as your accuracy, combo break count, notes per second, and your grade/rating.
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- Instead of being forced to use WASD and the arrow keys, you can customize the keybinds to any keys you want!
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- **Customizable keybinds**
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- **Replays** (in beta)
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- Instead of being forced to use WASD and the arrow keys, you can customize the keybinds to any keys you want!
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- Have you ever gotten a crazy score but didn't record? The replay system solves that: it automatically saves a "replay" of your gameplay every time you complete a song, which you can play back inside of the game.
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- **Replays** (in beta)
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- Replays just store information about what you're doing, they don't actually record the screen -- so they take up way less space on your disk than videos.
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- Have you ever gotten a crazy score but didn't record? The replay system solves that: it automatically saves a "replay" of your gameplay every time you complete a song, which you can play back inside of the game.
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- **Audio offset**
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- Replays just store information about what you're doing, they don't actually record the screen -- so they take up way less space on your disk than videos.
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- If your headphones are delayed, you can set an offset in the options menu to line the game up with the delay and play with synced audio like intended.
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- **Audio offset**
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- If your headphones are delayed, you can set an offset in the options menu to line the game up with the delay and play with synced audio like intended.
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# Credits
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### Friday Night Funkin'
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# Credits
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- [ninjamuffin99](https://twitter.com/ninja_muffin99) - Programming
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### Friday Night Funkin'
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- [PhantomArcade3K](https://twitter.com/phantomarcade3k) and [Evilsk8r](https://twitter.com/evilsk8r) - Art
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- [ninjamuffin99](https://twitter.com/ninja_muffin99) - Programming
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- [Kawai Sprite](https://twitter.com/kawaisprite) - Music
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- [PhantomArcade3K](https://twitter.com/phantomarcade3k) and [Evilsk8r](https://twitter.com/evilsk8r) - Art
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- [Kawai Sprite](https://twitter.com/kawaisprite) - Music
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This game was made with love to Newgrounds and its community. Extra love to Tom Fulp.
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### Kade Engine
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This game was made with love to Newgrounds and its community. Extra love to Tom Fulp.
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- [KadeDeveloper](https://twitter.com/KadeDeveloper) - Maintainer and lead programmer
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### Kade Engine
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- [The contributors](https://github.com/KadeDev/Kade-Engine/graphs/contributors)
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- [KadeDeveloper](https://twitter.com/KadeDeveloper) - Maintainer and lead programmer
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- [The contributors](https://github.com/KadeDev/Kade-Engine/graphs/contributors)
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- haxelib run lime build linux
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- haxelib run lime build linux
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after_build:
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after_build:
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- tar -cvf funkin-ke.tar -C /home/appveyor/projects/kade-engine-linux/export/release/linux/bin .
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- tar -cvf KadeEngine-Linux.tar -C /home/appveyor/projects/kade-engine-linux/export/release/linux/bin .
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artifacts:
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artifacts:
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- path: funkin-ke.tar
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- path: KadeEngine-Linux.tar
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name: Linux build
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name: Kade Engine for Linux
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@ -34,10 +34,10 @@ install:
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build_script:
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build_script:
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- haxelib run lime build mac
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- haxelib run lime build mac
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after_build:
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after_build:
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- gtar -cvf funkin-ke.tar -C /Users/appveyor/projects/kade-engine-macos/export/release/macos/bin .
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- hdiutil create /Users/appveyor/temp.dmg -ov -volname "KadeEngine-macOS" -fs HFS+ -srcfolder "/Users/appveyor/projects/kade-engine-macos/export/release/macos/bin"
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- hdiutil convert /Users/appveyor/temp.dmg -format UDZO -o KadeEngine-macOS.dmg
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artifacts:
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artifacts:
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- path: funkin-ke.tar
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- path: KadeEngine-macOS.dmg
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name: macOS build idk
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name: Kade Engine for macOS
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@ -42,5 +42,5 @@ build_script:
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artifacts:
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artifacts:
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- path: export/release/windows/bin
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- path: export/release/windows/bin
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name: Windows release
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name: KadeEngine-Windows
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type: zip
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type: zip
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assets/preload/images/KadeEngineLogoBumpin.png
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assets/preload/images/KadeEngineLogoBumpin.png
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assets/preload/images/KadeEngineLogoBumpin.xml
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assets/preload/images/KadeEngineLogoBumpin.xml
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<?xml version="1.0" encoding="utf-8"?>
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<TextureAtlas imagePath="KadeEngineLogoBumpin.png">
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<!-- Created with Adobe Animate version 20.0.0.17400 -->
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<!-- http://www.adobe.com/products/animate.html -->
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<SubTexture name="logo bumpin0000" x="0" y="0" width="894" height="670" frameX="-22" frameY="-16" frameWidth="939" frameHeight="703"/>
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<SubTexture name="logo bumpin0001" x="904" y="0" width="939" height="703"/>
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<SubTexture name="logo bumpin0002" x="904" y="0" width="939" height="703"/>
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<SubTexture name="logo bumpin0003" x="0" y="713" width="911" height="683" frameX="-14" frameY="-10" frameWidth="939" frameHeight="703"/>
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<SubTexture name="logo bumpin0004" x="0" y="713" width="911" height="683" frameX="-14" frameY="-10" frameWidth="939" frameHeight="703"/>
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<SubTexture name="logo bumpin0005" x="921" y="713" width="905" height="679" frameX="-17" frameY="-12" frameWidth="939" frameHeight="703"/>
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<SubTexture name="logo bumpin0006" x="921" y="713" width="905" height="679" frameX="-17" frameY="-12" frameWidth="939" frameHeight="703"/>
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<SubTexture name="logo bumpin0007" x="921" y="713" width="905" height="679" frameX="-17" frameY="-12" frameWidth="939" frameHeight="703"/>
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<SubTexture name="logo bumpin0008" x="921" y="713" width="905" height="679" frameX="-17" frameY="-12" frameWidth="939" frameHeight="703"/>
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<SubTexture name="logo bumpin0009" x="921" y="713" width="905" height="679" frameX="-17" frameY="-12" frameWidth="939" frameHeight="703"/>
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<SubTexture name="logo bumpin0010" x="921" y="713" width="905" height="679" frameX="-17" frameY="-12" frameWidth="939" frameHeight="703"/>
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<SubTexture name="logo bumpin0011" x="921" y="713" width="905" height="679" frameX="-17" frameY="-12" frameWidth="939" frameHeight="703"/>
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<SubTexture name="logo bumpin0012" x="921" y="713" width="905" height="679" frameX="-17" frameY="-12" frameWidth="939" frameHeight="703"/>
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<SubTexture name="logo bumpin0013" x="921" y="713" width="905" height="679" frameX="-17" frameY="-12" frameWidth="939" frameHeight="703"/>
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<SubTexture name="logo bumpin0014" x="921" y="713" width="905" height="679" frameX="-17" frameY="-12" frameWidth="939" frameHeight="703"/>
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</TextureAtlas>
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BIN
assets/preload/images/KadeEngineLogoOld.png
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BIN
assets/preload/images/KadeEngineLogoOld.png
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@ -31,8 +31,8 @@
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### Windows-only dependencies (only for building *to* Windows. Building html5 on Windows does not require this)
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### Windows-only dependencies (only for building *to* Windows. Building html5 on Windows does not require this)
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||||||
If you are planning to build for Windows, you also need to install **Visual Studio 2019**. While installing it, *don't click on any of the options to install workloads*. Instead, go to the **individual components** tab and choose the following:
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If you are planning to build for Windows, you also need to install **Visual Studio 2019**. While installing it, *don't click on any of the options to install workloads*. Instead, go to the **individual components** tab and choose the following:
|
||||||
- MSVC v142 - VS 2019 C++ x64/x86 build tools
|
- MSVC C++ x64/x86 build tools (versions 142 and up)
|
||||||
- Windows SDK (10.0.19041.0)
|
- Windows SDK (versions 10.0.19041.0 and up)
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||||||
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|
||||||
This will install about 4 GB of crap, but is necessary to build for Windows.
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This will install about 4 GB of crap, but is necessary to build for Windows.
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14
docs/changelogs/changelog-1.5.2.md
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14
docs/changelogs/changelog-1.5.2.md
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# Changelog for 1.5.2
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|
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Changes marked with 💖 will be listed in the short version of the changelog in `version.downloadMe`.
|
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|
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### Additions
|
||||||
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- [PR #786](https://github.com/KadeDev/Kade-Engine/pull/786): Add Acceleration, Drag and Velocity to X and Y for Actors in modcharts
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|
||||||
|
### Bugfixes
|
||||||
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- [PR #756](https://github.com/KadeDev/Kade-Engine/pull/756): Fix bugs with combo counter
|
||||||
|
- 💖 PRs [#763](https://github.com/KadeDev/Kade-Engine/pull/763), [#789](https://github.com/KadeDev/Kade-Engine/pull/789): Fix bug where songs with spaces in the name would crash
|
||||||
|
- Fix skipping notes for judgements
|
||||||
|
|
||||||
|
## Links
|
||||||
|
[GitHub Release](https://github.com/KadeDev/Kade-Engine/releases/tag/1.5.2) · [Last Windows CI build]() · [Last macOS CI build]() · [Last Linux CI build]()
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@ -1,4 +1,4 @@
|
|||||||
# Latest changelog/Changelog for 1.0.0
|
# Latest (master) changelog/Changelog for 1.0.0
|
||||||
|
|
||||||
Changes marked with 💖 will be listed in the short version of the changelog in `version.downloadMe`.
|
Changes marked with 💖 will be listed in the short version of the changelog in `version.downloadMe`.
|
||||||
|
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
# Changelogs
|
# Changelogs
|
||||||
|
|
||||||
- [Latest](latest) (Contains changes that are not in a release yet)
|
- [Latest](latest) (Contains changes that are not in a release yet)
|
||||||
- [1.5.1](1.5.1)
|
- [1.5.2](changelog-1.5.2)
|
||||||
- [1.5.0](1.5.0)
|
- [1.5.1](changelog-1.5.1)
|
||||||
|
- [1.5.0](changelog-1.5.0)
|
||||||
- [1.4.2 and before](changelog-pre)
|
- [1.4.2 and before](changelog-pre)
|
||||||
|
@ -1 +1,12 @@
|
|||||||
# Latest changelog
|
# Latest (master) changelog
|
||||||
|
|
||||||
|
Changes marked with 💖 will be listed in the short version of the changelog in `version.downloadMe`.
|
||||||
|
|
||||||
|
### Additions
|
||||||
|
- Nothing here yet!
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||||||
|
|
||||||
|
### Changes
|
||||||
|
- Nothing here yet!
|
||||||
|
|
||||||
|
### Bugfixes
|
||||||
|
- Nothing here yet!
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||||||
|
@ -39,7 +39,7 @@ class MainMenuState extends MusicBeatState
|
|||||||
|
|
||||||
public static var nightly:String = "";
|
public static var nightly:String = "";
|
||||||
|
|
||||||
public static var kadeEngineVer:String = "1.5.1" + nightly;
|
public static var kadeEngineVer:String = "1.5.2" + nightly;
|
||||||
public static var gameVer:String = "0.2.7.1";
|
public static var gameVer:String = "0.2.7.1";
|
||||||
|
|
||||||
var magenta:FlxSprite;
|
var magenta:FlxSprite;
|
||||||
|
@ -163,14 +163,25 @@ class TitleState extends MusicBeatState
|
|||||||
// bg.updateHitbox();
|
// bg.updateHitbox();
|
||||||
add(bg);
|
add(bg);
|
||||||
|
|
||||||
logoBl = new FlxSprite(-150, -100);
|
if(Main.watermarks) {
|
||||||
logoBl.frames = Paths.getSparrowAtlas('logoBumpin');
|
logoBl = new FlxSprite(-150, -100);
|
||||||
logoBl.antialiasing = true;
|
logoBl.frames = Paths.getSparrowAtlas('KadeEngineLogoBumpin');
|
||||||
logoBl.animation.addByPrefix('bump', 'logo bumpin', 24);
|
logoBl.antialiasing = true;
|
||||||
logoBl.animation.play('bump');
|
logoBl.animation.addByPrefix('bump', 'logo bumpin', 24);
|
||||||
logoBl.updateHitbox();
|
logoBl.animation.play('bump');
|
||||||
// logoBl.screenCenter();
|
logoBl.updateHitbox();
|
||||||
// logoBl.color = FlxColor.BLACK;
|
// logoBl.screenCenter();
|
||||||
|
// logoBl.color = FlxColor.BLACK;
|
||||||
|
} else {
|
||||||
|
logoBl = new FlxSprite(-150, -100);
|
||||||
|
logoBl.frames = Paths.getSparrowAtlas('logoBumpin');
|
||||||
|
logoBl.antialiasing = true;
|
||||||
|
logoBl.animation.addByPrefix('bump', 'logo bumpin', 24);
|
||||||
|
logoBl.animation.play('bump');
|
||||||
|
logoBl.updateHitbox();
|
||||||
|
// logoBl.screenCenter();
|
||||||
|
// logoBl.color = FlxColor.BLACK;
|
||||||
|
}
|
||||||
|
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||||||
gfDance = new FlxSprite(FlxG.width * 0.4, FlxG.height * 0.07);
|
gfDance = new FlxSprite(FlxG.width * 0.4, FlxG.height * 0.07);
|
||||||
gfDance.frames = Paths.getSparrowAtlas('gfDanceTitle');
|
gfDance.frames = Paths.getSparrowAtlas('gfDanceTitle');
|
||||||
|
Loading…
x
Reference in New Issue
Block a user