add Paths asset name helper

This commit is contained in:
George FunBook
2021-02-08 15:34:48 -06:00
parent a4b79abc5a
commit d16091dc24
21 changed files with 199 additions and 142 deletions

View File

@ -36,7 +36,7 @@ class FreeplayState extends MusicBeatState
if (FlxG.sound.music != null)
{
if (!FlxG.sound.music.playing)
FlxG.sound.playMusic('assets/music/freakyMenu' + TitleState.soundExt);
FlxG.sound.playMusic(Paths.music('freakyMenu'));
}
*/
@ -85,7 +85,7 @@ class FreeplayState extends MusicBeatState
// LOAD CHARACTERS
var bg:FlxSprite = new FlxSprite().loadGraphic('assets/images/menuBGBlue.png');
var bg:FlxSprite = new FlxSprite().loadGraphic(Paths.image('menuBGBlue'));
add(bg);
grpSongs = new FlxTypedGroup<Alphabet>();
@ -120,7 +120,7 @@ class FreeplayState extends MusicBeatState
changeSelection();
changeDiff();
// FlxG.sound.playMusic('assets/music/title' + TitleState.soundExt, 0);
// FlxG.sound.playMusic(Paths.music('title'), 0);
// FlxG.sound.music.fadeIn(2, 0, 0.8);
selector = new FlxText();
@ -235,7 +235,7 @@ class FreeplayState extends MusicBeatState
#end
// NGio.logEvent('Fresh');
FlxG.sound.play('assets/sounds/scrollMenu' + TitleState.soundExt, 0.4);
FlxG.sound.play(Paths.sound('scrollMenu'), 0.4);
curSelected += change;