add Paths asset name helper

This commit is contained in:
George FunBook
2021-02-08 15:34:48 -06:00
parent a4b79abc5a
commit d16091dc24
21 changed files with 199 additions and 142 deletions

View File

@ -34,12 +34,12 @@ class MainMenuState extends MusicBeatState
{
if (!FlxG.sound.music.playing)
{
FlxG.sound.playMusic('assets/music/freakyMenu' + TitleState.soundExt);
FlxG.sound.playMusic(Paths.music('freakyMenu'));
}
persistentUpdate = persistentDraw = true;
var bg:FlxSprite = new FlxSprite(-80).loadGraphic('assets/images/menuBG.png');
var bg:FlxSprite = new FlxSprite(-80).loadGraphic(Paths.image('menuBG'));
bg.scrollFactor.x = 0;
bg.scrollFactor.y = 0.18;
bg.setGraphicSize(Std.int(bg.width * 1.1));
@ -51,7 +51,7 @@ class MainMenuState extends MusicBeatState
camFollow = new FlxObject(0, 0, 1, 1);
add(camFollow);
magenta = new FlxSprite(-80).loadGraphic('assets/images/menuDesat.png');
magenta = new FlxSprite(-80).loadGraphic(Paths.image('menuDesat'));
magenta.scrollFactor.x = 0;
magenta.scrollFactor.y = 0.18;
magenta.setGraphicSize(Std.int(magenta.width * 1.1));
@ -66,7 +66,7 @@ class MainMenuState extends MusicBeatState
menuItems = new FlxTypedGroup<FlxSprite>();
add(menuItems);
var tex = FlxAtlasFrames.fromSparrow('assets/images/FNF_main_menu_assets.png', 'assets/images/FNF_main_menu_assets.xml');
var tex = Paths.getSparrowAtlas('FNF_main_menu_assets');
for (i in 0...optionShit.length)
{
@ -109,13 +109,13 @@ class MainMenuState extends MusicBeatState
{
if (controls.UP_P)
{
FlxG.sound.play('assets/sounds/scrollMenu' + TitleState.soundExt);
FlxG.sound.play(Paths.sound('scrollMenu'));
changeItem(-1);
}
if (controls.DOWN_P)
{
FlxG.sound.play('assets/sounds/scrollMenu' + TitleState.soundExt);
FlxG.sound.play(Paths.sound('scrollMenu'));
changeItem(1);
}
@ -137,7 +137,7 @@ class MainMenuState extends MusicBeatState
else
{
selectedSomethin = true;
FlxG.sound.play('assets/sounds/confirmMenu' + TitleState.soundExt);
FlxG.sound.play(Paths.sound('confirmMenu'));
FlxFlicker.flicker(magenta, 1.1, 0.15, false);