add Paths asset name helper
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52
source/Paths.hx
Normal file
52
source/Paths.hx
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package;
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import openfl.utils.Assets as OpenFlAssets;
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import flixel.FlxG;
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import flixel.graphics.frames.FlxAtlasFrames;
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class Paths
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{
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inline public static var SOUND_EXT = #if web "mp3" #else "ogg" #end;
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static var currentLevel:String;
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static public function file(file:String)
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{
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var path = 'assets/$file';
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if (currentLevel != null && OpenFlAssets.exists('$currentLevel:$path'))
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return '$currentLevel:$path';
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return path;
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}
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inline static public function sound(key:String)
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{
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return file('sounds/$key.$SOUND_EXT');
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}
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inline static public function soundRandom(key:String, min:Int, max:Int)
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{
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return file('sounds/$key${FlxG.random.int(min, max)}.$SOUND_EXT');
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}
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inline static public function music(key:String)
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{
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return file('music/$key.$SOUND_EXT');
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}
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inline static public function image(key:String)
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{
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return file('images/$key.png');
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}
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inline static public function getSparrowAtlas(key:String)
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{
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return FlxAtlasFrames.fromSparrow(image(key), file('images/$key.xml'));
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}
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inline static public function getPackerAtlas(key:String)
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{
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return FlxAtlasFrames.fromSpriteSheetPacker(image(key), file('images/$key.txt'));
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}
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}
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