removed mashing for now

This commit is contained in:
KadeDev 2021-04-26 13:15:33 -07:00
parent d6285331a5
commit d6681f402e

View File

@ -3273,9 +3273,11 @@ class PlayState extends MusicBeatState
if (controlArray[coolNote.noteData]) if (controlArray[coolNote.noteData])
{ {
goodNoteHit(coolNote, (mashing > getKeyPresses(coolNote)));
// ANTI MASH CODE FOR THE BOYS // ANTI MASH CODE FOR THE BOYS
if (mashing > getKeyPresses(coolNote) && mashViolations < 2) /*if (mashing > getKeyPresses(coolNote) && mashViolations < 2)
{ {
mashViolations++; mashViolations++;
@ -3303,8 +3305,8 @@ class PlayState extends MusicBeatState
if (controlArray[ignoreList[shit]]) if (controlArray[ignoreList[shit]])
inIgnoreList = true; inIgnoreList = true;
} }
} }*/
} //}
} }
else if (possibleNotes[0].noteData == possibleNotes[1].noteData) else if (possibleNotes[0].noteData == possibleNotes[1].noteData)
{ {
@ -3667,7 +3669,9 @@ class PlayState extends MusicBeatState
else if (controlArray[note.noteData]) else if (controlArray[note.noteData])
{ {
if (mashing > getKeyPresses(note) && mashViolations <= 2) goodNoteHit(note, (mashing > getKeyPresses(note)));
/*if (mashing > getKeyPresses(note) && mashViolations <= 2)
{ {
mashViolations++; mashViolations++;
@ -3686,7 +3690,7 @@ class PlayState extends MusicBeatState
mashing = 0; mashing = 0;
} }
else else
goodNoteHit(note, false); goodNoteHit(note, false);*/
} }
} }