fix spooky kids dance
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parent
9956c74e68
commit
d707c5efc6
@ -537,6 +537,7 @@ class Character extends FlxSprite
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dadVar = 6.1;
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dadVar = 6.1;
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if (holdTimer >= Conductor.stepCrochet * dadVar * 0.001)
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if (holdTimer >= Conductor.stepCrochet * dadVar * 0.001)
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{
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{
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trace('dance');
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dance();
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dance();
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holdTimer = 0;
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holdTimer = 0;
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}
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}
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@ -1788,6 +1788,7 @@ class PlayState extends MusicBeatState
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scoreTxt.text = Ratings.CalculateRanking(songScore,songScoreDef,nps,maxNPS,accuracy);
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scoreTxt.text = Ratings.CalculateRanking(songScore,songScoreDef,nps,maxNPS,accuracy);
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if (FlxG.save.data.accuracyDisplay)
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if (FlxG.save.data.accuracyDisplay)
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scoreTxt.text = "Score: " + songScore;
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scoreTxt.text = "Score: " + songScore;
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if (FlxG.keys.justPressed.ENTER && startedCountdown && canPause)
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if (FlxG.keys.justPressed.ENTER && startedCountdown && canPause)
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{
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{
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persistentUpdate = false;
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persistentUpdate = false;
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@ -3317,6 +3318,8 @@ class PlayState extends MusicBeatState
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gf.playAnim('scared', true);
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gf.playAnim('scared', true);
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}
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}
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var danced:Bool = false;
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override function stepHit()
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override function stepHit()
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{
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{
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super.stepHit();
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super.stepHit();
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@ -3333,10 +3336,6 @@ class PlayState extends MusicBeatState
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}
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}
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#end
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#end
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if (dad.curCharacter == 'spooky' && curStep % 4 == 2)
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{
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// dad.dance();
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}
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// yes this updates every step.
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// yes this updates every step.
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@ -3425,10 +3424,6 @@ class PlayState extends MusicBeatState
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boyfriend.playAnim('idle');
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boyfriend.playAnim('idle');
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}
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}
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if (!dad.animation.curAnim.name.startsWith("sing"))
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{
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dad.dance();
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}
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if (curBeat % 8 == 7 && curSong == 'Bopeebo')
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if (curBeat % 8 == 7 && curSong == 'Bopeebo')
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{
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{
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