diff --git a/docs/changelogs/latest.md b/docs/changelogs/latest.md index 9574c0a..236f4f3 100644 --- a/docs/changelogs/latest.md +++ b/docs/changelogs/latest.md @@ -34,3 +34,4 @@ - [#368](https://github.com/KadeDev/Kade-Engine/issues/368) ([PR #392](https://github.com/KadeDev/Kade-Engine/pull/392)): Fix enemy idle animations not playing before first note - [PR #399](https://github.com/KadeDev/Kade-Engine/pulls/399): Fix downscroll typo - [PR #431](https://github.com/KadeDev/Kade-Engine/pull/431): Fix NPS counter +- [#404](https://github.com/KadeDev/Kade-Engine/issues/404) ([PR #446](https://github.com/KadeDev/Kade-Engine/pull/446)): Fix bug where Alt Animation in charting state doesn't stay checked after going to another section then back diff --git a/source/ChartingState.hx b/source/ChartingState.hx index 7d11cd2..9bd43ef 100644 --- a/source/ChartingState.hx +++ b/source/ChartingState.hx @@ -515,7 +515,7 @@ class ChartingState extends MusicBeatState case 'Change BPM': _song.notes[curSection].changeBPM = check.checked; FlxG.log.add('changed bpm shit'); - case "Alt Animation": + case "Alternate Animation": _song.notes[curSection].altAnim = check.checked; } } @@ -670,8 +670,8 @@ class ChartingState extends MusicBeatState else FlxG.sound.play(Paths.sound('SNAP')); } }); - } - }); + } + }); /*curRenderedNotes.forEach(function(note:Note) { if (strumLine.overlaps(note) && strumLine.y == note.y) // yandere dev type shit @@ -1390,4 +1390,4 @@ class ChartingState extends MusicBeatState _file = null; FlxG.log.error("Problem saving Level data"); } -} \ No newline at end of file +}